• DocumentCode
    574773
  • Title

    Pursuit, evasion and defense in the plane

  • Author

    Pan, Shirui ; Haomiao Huang ; Ding, J. ; Wei Zhang ; Stipanovic, Dusan M. ; Tomlin, Claire J.

  • Author_Institution
    Dept. of Mech. Eng., Univ. of California, Berkeley, CA, USA
  • fYear
    2012
  • fDate
    27-29 June 2012
  • Firstpage
    4167
  • Lastpage
    4173
  • Abstract
    Multi-player games are important for analyzing complex real-world applications that involve both cooperative and adversarial agents, but computational complexity complicates solving such games. We study a modified pursuit-evasion game with multiple pursuers and a single evader, played in a convex domain with an exit through which the evader may escape. We present a strategy whereby one pursuer acts as a defender, utilizing a multi-mode switching strategy to prevent the evader from escaping while the other pursuers subsequently capture the evader. The strategy requires each pursuer to have knowledge only of its Voronoi neighbors and the evader, and runs in real time. The existence and uniqueness of the players´ trajectories are proved using non-smooth analysis, and it is also shown that the evader can never reach the exit regardless of its control inputs, resulting in eventual capture. Simulation results are presented demonstrating the algorithm.
  • Keywords
    computational complexity; game theory; Voronoi neighbors; adversarial agents; complex real-world applications; computational complexity; cooperative agents; modified pursuit-evasion game; multimode switching strategy; multiplayer games; nonsmooth analysis; Bismuth; Educational institutions; Games; Sections; Switches; Trajectory; Vectors;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    American Control Conference (ACC), 2012
  • Conference_Location
    Montreal, QC
  • ISSN
    0743-1619
  • Print_ISBN
    978-1-4577-1095-7
  • Electronic_ISBN
    0743-1619
  • Type

    conf

  • DOI
    10.1109/ACC.2012.6315389
  • Filename
    6315389