DocumentCode :
574773
Title :
Pursuit, evasion and defense in the plane
Author :
Pan, Shirui ; Haomiao Huang ; Ding, J. ; Wei Zhang ; Stipanovic, Dusan M. ; Tomlin, Claire J.
Author_Institution :
Dept. of Mech. Eng., Univ. of California, Berkeley, CA, USA
fYear :
2012
fDate :
27-29 June 2012
Firstpage :
4167
Lastpage :
4173
Abstract :
Multi-player games are important for analyzing complex real-world applications that involve both cooperative and adversarial agents, but computational complexity complicates solving such games. We study a modified pursuit-evasion game with multiple pursuers and a single evader, played in a convex domain with an exit through which the evader may escape. We present a strategy whereby one pursuer acts as a defender, utilizing a multi-mode switching strategy to prevent the evader from escaping while the other pursuers subsequently capture the evader. The strategy requires each pursuer to have knowledge only of its Voronoi neighbors and the evader, and runs in real time. The existence and uniqueness of the players´ trajectories are proved using non-smooth analysis, and it is also shown that the evader can never reach the exit regardless of its control inputs, resulting in eventual capture. Simulation results are presented demonstrating the algorithm.
Keywords :
computational complexity; game theory; Voronoi neighbors; adversarial agents; complex real-world applications; computational complexity; cooperative agents; modified pursuit-evasion game; multimode switching strategy; multiplayer games; nonsmooth analysis; Bismuth; Educational institutions; Games; Sections; Switches; Trajectory; Vectors;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
American Control Conference (ACC), 2012
Conference_Location :
Montreal, QC
ISSN :
0743-1619
Print_ISBN :
978-1-4577-1095-7
Electronic_ISBN :
0743-1619
Type :
conf
DOI :
10.1109/ACC.2012.6315389
Filename :
6315389
Link To Document :
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