• DocumentCode
    574965
  • Title

    Physics for spinning ball

  • Author

    Baek, Seongmin ; Kim, Myunggyu

  • Author_Institution
    Visual Contents Res. Dept., ETRI, Daejeon, South Korea
  • fYear
    2011
  • fDate
    Nov. 29 2011-Dec. 1 2011
  • Firstpage
    189
  • Lastpage
    192
  • Abstract
    Golf is an interesting game. Among ball sports, a golf ball flies the fastest, spinning at high speed, with a long flying distance. Due to these characteristics, its trajectory can change diversely. According to the spin of the ball and traits of the ground, the direction and distance that a ball is bounded can largely change. Its roll and direction are changed by the friction and slope of the ground. There are many virtual games related with golf, but most of them are lacking in an exact expression of the whole ball trajectory reflecting the spinning effect. This paper suggests a method that simulates the moment a spinning ball is in air to the moment it stops after bouncing and rolling.
  • Keywords
    computer games; rolling friction; sport; virtual reality; ball bouncing; ball direction; ball rolling; ball sports; ball trajectory; golf ball flying distance; ground friction; ground slope; spinning ball physics; virtual games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Sciences and Convergence Information Technology (ICCIT), 2011 6th International Conference on
  • Conference_Location
    Seogwipo
  • Print_ISBN
    978-1-4577-0472-7
  • Type

    conf

  • Filename
    6316601