DocumentCode
574965
Title
Physics for spinning ball
Author
Baek, Seongmin ; Kim, Myunggyu
Author_Institution
Visual Contents Res. Dept., ETRI, Daejeon, South Korea
fYear
2011
fDate
Nov. 29 2011-Dec. 1 2011
Firstpage
189
Lastpage
192
Abstract
Golf is an interesting game. Among ball sports, a golf ball flies the fastest, spinning at high speed, with a long flying distance. Due to these characteristics, its trajectory can change diversely. According to the spin of the ball and traits of the ground, the direction and distance that a ball is bounded can largely change. Its roll and direction are changed by the friction and slope of the ground. There are many virtual games related with golf, but most of them are lacking in an exact expression of the whole ball trajectory reflecting the spinning effect. This paper suggests a method that simulates the moment a spinning ball is in air to the moment it stops after bouncing and rolling.
Keywords
computer games; rolling friction; sport; virtual reality; ball bouncing; ball direction; ball rolling; ball sports; ball trajectory; golf ball flying distance; ground friction; ground slope; spinning ball physics; virtual games;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Sciences and Convergence Information Technology (ICCIT), 2011 6th International Conference on
Conference_Location
Seogwipo
Print_ISBN
978-1-4577-0472-7
Type
conf
Filename
6316601
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