DocumentCode :
576847
Title :
Mobile Social Game Design from the Perspective of Persuasive Technology
Author :
Yamakami, Toshihiko
Author_Institution :
Res. & Bus. Dev., ACCESS, Chiba, Japan
fYear :
2012
fDate :
26-28 Sept. 2012
Firstpage :
221
Lastpage :
225
Abstract :
There is an increasing visibility of the mobile social game business in the landscape of the Internet content business. The analysis of mobile social game design shows many similarities between design guidelines in game design and in persuasive technology. The author examines the design guidelines in persuasive technology in order to find similarities in the design guidelines in game design. He concludes that the best practices in mobile social game design follow the design guidelines in persuasive technology.
Keywords :
Internet; computer games; mobile computing; social networking (online); Internet content business; design guidelines; mobile social game business; mobile social game design analysis; persuasive technology; Best practices; Games; Guidelines; Media; Mobile communication; Psychology; game design; mobile social game; persuasive technology;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Network-Based Information Systems (NBiS), 2012 15th International Conference on
Conference_Location :
Melbourne, VIC
Print_ISBN :
978-1-4673-2331-4
Type :
conf
DOI :
10.1109/NBiS.2012.72
Filename :
6354830
Link To Document :
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