• DocumentCode
    576857
  • Title

    General Pattern Discovery for Social Game on Facebook

  • Author

    Weng, Martin M. ; Piao, Guangyu ; Yen, Neil Y. ; Shih, Timothy K.

  • Author_Institution
    Comput. Sci. & Inf. Eng., Tamkang Univ., Taipei, Taiwan
  • fYear
    2012
  • fDate
    26-28 Sept. 2012
  • Firstpage
    372
  • Lastpage
    375
  • Abstract
    With the population of social platform, such as Facebook, Twitter and Plurk, there are lots of users interest in playing game on social platform. It´s not only the game style they want to play, but also high interaction with other users on social platform. Hence, the development of social network makes social games as a teaching tool becomes an emerging field, but in order to use the social network games for teaching, it needs to understand the game flow as an appropriate reference to be judged. In this paper, we use simulation games and social utility games of Facebook as examples. Using the flowcharts and the triangulation methods theory to analyze the characteristics of the flows by finding verbs and goals, and obtaining the differences by comparing social behavior, accumulate of experience, items collection system and tasks.
  • Keywords
    Internet; computer games; social networking (online); Facebook; Plurk; Twitter; general pattern discovery; social game; social platform; triangulation methods; Educational institutions; Electronic mail; Facebook; Flowcharts; Games; Heart; flowchart; simulation game; social game; social utility game;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network-Based Information Systems (NBiS), 2012 15th International Conference on
  • Conference_Location
    Melbourne, VIC
  • Print_ISBN
    978-1-4673-2331-4
  • Type

    conf

  • DOI
    10.1109/NBiS.2012.114
  • Filename
    6354851