DocumentCode :
576857
Title :
General Pattern Discovery for Social Game on Facebook
Author :
Weng, Martin M. ; Piao, Guangyu ; Yen, Neil Y. ; Shih, Timothy K.
Author_Institution :
Comput. Sci. & Inf. Eng., Tamkang Univ., Taipei, Taiwan
fYear :
2012
fDate :
26-28 Sept. 2012
Firstpage :
372
Lastpage :
375
Abstract :
With the population of social platform, such as Facebook, Twitter and Plurk, there are lots of users interest in playing game on social platform. It´s not only the game style they want to play, but also high interaction with other users on social platform. Hence, the development of social network makes social games as a teaching tool becomes an emerging field, but in order to use the social network games for teaching, it needs to understand the game flow as an appropriate reference to be judged. In this paper, we use simulation games and social utility games of Facebook as examples. Using the flowcharts and the triangulation methods theory to analyze the characteristics of the flows by finding verbs and goals, and obtaining the differences by comparing social behavior, accumulate of experience, items collection system and tasks.
Keywords :
Internet; computer games; social networking (online); Facebook; Plurk; Twitter; general pattern discovery; social game; social platform; triangulation methods; Educational institutions; Electronic mail; Facebook; Flowcharts; Games; Heart; flowchart; simulation game; social game; social utility game;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Network-Based Information Systems (NBiS), 2012 15th International Conference on
Conference_Location :
Melbourne, VIC
Print_ISBN :
978-1-4673-2331-4
Type :
conf
DOI :
10.1109/NBiS.2012.114
Filename :
6354851
Link To Document :
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