Title :
Printed Lanna character recognition by using conway´s game of life
Author :
Khankasikam, Krisda
Author_Institution :
Dept. of Appl. Sci., Nakhon Sawan Rajabhat Univ., Nakhon Sawan, Thailand
Abstract :
The objective of this research is to investigate the feasibility of using Conway´s game of life to solve the problem on printed Lanna character recognition. Pattern recognition can be defined as the objects identification on the basis of information available about it. The problem on character recognition has been discussed to find out the best solution and various recognition methods have been implemented. Conway´s game of life has a capability to generate a new identity pattern, which is a stable state, from predefined pattern. The proposed framework consists of three modules: preparation, training and recognition. The experiments are carried on 1,200 printed Lanna characters, which randomly selected from documents written in Lanna language. The system performs the number of match 1,142 characters or 95.15%, while mismatch 27 characters or 2.25% and rejecting 31 characters or 2.58%.
Keywords :
cellular automata; character recognition; natural language processing; Lanna language; game of life; pattern recognition; preparation module; printed Lanna character recognition; recognition module; training module; Character recognition; Educational institutions; Games; Humans; Neural networks; Training; Conway´s game of life; Lanna character; pattern recognition;
Conference_Titel :
Digital Information Management (ICDIM), 2012 Seventh International Conference on
Conference_Location :
Macau
Print_ISBN :
978-1-4673-2428-1
DOI :
10.1109/ICDIM.2012.6360138