• DocumentCode
    578980
  • Title

    2D Shape Deformation Based on Positional Constraints and Layer Manipulation

  • Author

    Mota, Tiago ; Esperança, Claudio ; Oliveira, Antonio

  • Author_Institution
    Programa de Eng. de Sist. e Comput, Univ. Fed. do Rio de Janeiro, Rio de Janeiro, Brazil
  • fYear
    2011
  • fDate
    7-9 Nov. 2011
  • Firstpage
    1
  • Lastpage
    10
  • Abstract
    This paper presents an interactive system for deforming two-dimensional objects based the manipulation of positional constraints and the creation and editing of layers representing parts of the object. The layers may be deformed in a independent way, or they can be related through regions of interest chosen by the user. Using tools for editing and deforming layers it is possible to achieve more natural results than single-layer approaches. The system is particularly suited to the animation of characters in the form of cartoons where arms or legs overlap the body or each other.
  • Keywords
    computer animation; interactive systems; 2D shape deformation; cartoons; character animation; deforming layer; deforming two dimensional objects; editing layer; interactive system; layer manipulation; positional constraints; single-layer approaches; Animation; Image segmentation; Interactive systems; Legged locomotion; Painting; Shape; Skeleton; 2D animation; position constraints; shape deformation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Digital Entertainment (SBGAMES), 2011 Brazilian Symposium on
  • Conference_Location
    Salvador
  • ISSN
    2159-6654
  • Print_ISBN
    978-1-4673-0797-0
  • Type

    conf

  • DOI
    10.1109/SBGAMES.2011.26
  • Filename
    6363212