DocumentCode :
578980
Title :
2D Shape Deformation Based on Positional Constraints and Layer Manipulation
Author :
Mota, Tiago ; Esperança, Claudio ; Oliveira, Antonio
Author_Institution :
Programa de Eng. de Sist. e Comput, Univ. Fed. do Rio de Janeiro, Rio de Janeiro, Brazil
fYear :
2011
fDate :
7-9 Nov. 2011
Firstpage :
1
Lastpage :
10
Abstract :
This paper presents an interactive system for deforming two-dimensional objects based the manipulation of positional constraints and the creation and editing of layers representing parts of the object. The layers may be deformed in a independent way, or they can be related through regions of interest chosen by the user. Using tools for editing and deforming layers it is possible to achieve more natural results than single-layer approaches. The system is particularly suited to the animation of characters in the form of cartoons where arms or legs overlap the body or each other.
Keywords :
computer animation; interactive systems; 2D shape deformation; cartoons; character animation; deforming layer; deforming two dimensional objects; editing layer; interactive system; layer manipulation; positional constraints; single-layer approaches; Animation; Image segmentation; Interactive systems; Legged locomotion; Painting; Shape; Skeleton; 2D animation; position constraints; shape deformation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games and Digital Entertainment (SBGAMES), 2011 Brazilian Symposium on
Conference_Location :
Salvador
ISSN :
2159-6654
Print_ISBN :
978-1-4673-0797-0
Type :
conf
DOI :
10.1109/SBGAMES.2011.26
Filename :
6363212
Link To Document :
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