DocumentCode
578980
Title
2D Shape Deformation Based on Positional Constraints and Layer Manipulation
Author
Mota, Tiago ; Esperança, Claudio ; Oliveira, Antonio
Author_Institution
Programa de Eng. de Sist. e Comput, Univ. Fed. do Rio de Janeiro, Rio de Janeiro, Brazil
fYear
2011
fDate
7-9 Nov. 2011
Firstpage
1
Lastpage
10
Abstract
This paper presents an interactive system for deforming two-dimensional objects based the manipulation of positional constraints and the creation and editing of layers representing parts of the object. The layers may be deformed in a independent way, or they can be related through regions of interest chosen by the user. Using tools for editing and deforming layers it is possible to achieve more natural results than single-layer approaches. The system is particularly suited to the animation of characters in the form of cartoons where arms or legs overlap the body or each other.
Keywords
computer animation; interactive systems; 2D shape deformation; cartoons; character animation; deforming layer; deforming two dimensional objects; editing layer; interactive system; layer manipulation; positional constraints; single-layer approaches; Animation; Image segmentation; Interactive systems; Legged locomotion; Painting; Shape; Skeleton; 2D animation; position constraints; shape deformation;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Digital Entertainment (SBGAMES), 2011 Brazilian Symposium on
Conference_Location
Salvador
ISSN
2159-6654
Print_ISBN
978-1-4673-0797-0
Type
conf
DOI
10.1109/SBGAMES.2011.26
Filename
6363212
Link To Document