DocumentCode
578986
Title
An Analysis of Information Conveyed through Audio in an FPS Game and Its Impact on Deaf Players Experience
Author
Coutinho, Flávio ; Prates, Raquel O. ; Chaimowicz, Luiz
Author_Institution
Comput. Sci. Dept., Fed. Univ. of Minas Gerais, Belo Horizonte, Brazil
fYear
2011
fDate
7-9 Nov. 2011
Firstpage
53
Lastpage
62
Abstract
Mainstream games usually lack support for accessibility to deaf and hard of hearing people. The popular FPS game Half-Life 2 is an exception, in that it provides well constructed closed captions to players. In this paper, we performed a semiotic inspection on Half-Life 2, seeking to identify which strategies were used to convey information through audio. We also evaluated how the loss of information in each of them may impact players´ experience. Our findings reveal that six different strategies are used and how they may compromise player experience.
Keywords
computer games; handicapped aids; FPS game; Half-Life 2; deaf players experience; hearing people; mainstream games; semiotic inspection; Auditory system; Games; Gesture recognition; Handicapped aids; Inspection; Semiotics; Visualization; accessibility; deaf; games; hard of hearing; human-computer interaction; semiotic inspection;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Digital Entertainment (SBGAMES), 2011 Brazilian Symposium on
Conference_Location
Salvador
ISSN
2159-6654
Print_ISBN
978-1-4673-0797-0
Type
conf
DOI
10.1109/SBGAMES.2011.16
Filename
6363218
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