• DocumentCode
    578986
  • Title

    An Analysis of Information Conveyed through Audio in an FPS Game and Its Impact on Deaf Players Experience

  • Author

    Coutinho, Flávio ; Prates, Raquel O. ; Chaimowicz, Luiz

  • Author_Institution
    Comput. Sci. Dept., Fed. Univ. of Minas Gerais, Belo Horizonte, Brazil
  • fYear
    2011
  • fDate
    7-9 Nov. 2011
  • Firstpage
    53
  • Lastpage
    62
  • Abstract
    Mainstream games usually lack support for accessibility to deaf and hard of hearing people. The popular FPS game Half-Life 2 is an exception, in that it provides well constructed closed captions to players. In this paper, we performed a semiotic inspection on Half-Life 2, seeking to identify which strategies were used to convey information through audio. We also evaluated how the loss of information in each of them may impact players´ experience. Our findings reveal that six different strategies are used and how they may compromise player experience.
  • Keywords
    computer games; handicapped aids; FPS game; Half-Life 2; deaf players experience; hearing people; mainstream games; semiotic inspection; Auditory system; Games; Gesture recognition; Handicapped aids; Inspection; Semiotics; Visualization; accessibility; deaf; games; hard of hearing; human-computer interaction; semiotic inspection;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Digital Entertainment (SBGAMES), 2011 Brazilian Symposium on
  • Conference_Location
    Salvador
  • ISSN
    2159-6654
  • Print_ISBN
    978-1-4673-0797-0
  • Type

    conf

  • DOI
    10.1109/SBGAMES.2011.16
  • Filename
    6363218