Title :
An Analysis of Information Conveyed through Audio in an FPS Game and Its Impact on Deaf Players Experience
Author :
Coutinho, Flávio ; Prates, Raquel O. ; Chaimowicz, Luiz
Author_Institution :
Comput. Sci. Dept., Fed. Univ. of Minas Gerais, Belo Horizonte, Brazil
Abstract :
Mainstream games usually lack support for accessibility to deaf and hard of hearing people. The popular FPS game Half-Life 2 is an exception, in that it provides well constructed closed captions to players. In this paper, we performed a semiotic inspection on Half-Life 2, seeking to identify which strategies were used to convey information through audio. We also evaluated how the loss of information in each of them may impact players´ experience. Our findings reveal that six different strategies are used and how they may compromise player experience.
Keywords :
computer games; handicapped aids; FPS game; Half-Life 2; deaf players experience; hearing people; mainstream games; semiotic inspection; Auditory system; Games; Gesture recognition; Handicapped aids; Inspection; Semiotics; Visualization; accessibility; deaf; games; hard of hearing; human-computer interaction; semiotic inspection;
Conference_Titel :
Games and Digital Entertainment (SBGAMES), 2011 Brazilian Symposium on
Conference_Location :
Salvador
Print_ISBN :
978-1-4673-0797-0
DOI :
10.1109/SBGAMES.2011.16