DocumentCode :
579002
Title :
Minuano: A Fuzzy-Logic-Based Drama Manager
Author :
Justo, Marcio Ribeiro ; Bittencourt, João Ricardo
Author_Institution :
Univ. do Vale do Rio dos Sinos (UNISINOS), Sáo Leopoldo, Brazil
fYear :
2011
fDate :
7-9 Nov. 2011
Firstpage :
196
Lastpage :
205
Abstract :
This paper describes Minuano - a fuzzy-logic-based drama management architecture model for interactive storytelling. Minuano uses Freytag\´s dramatic analysis, Tobias\´ master plots and Vogler\´s archetypes as rule source for beat generation. This architecture maintains story consistency using Fuzzy Logic for character selection, act transition and tension level. This model was implemented in a Java prototype, using XML for story world specification, JSON for scenario description and FuzzyF as rule base and inference engine for the drama manager. A case study was created with a Brazilian southern legend called Negrinho do Pastoreio, adapted for Minuano story world model, and rules extracted from Tobias\´ Underdog plot. Three tests are performed to evaluate drama manager influence over beat generation. In first test, with significant player actions, the drama manager creates beats with tension levels oscillating similarly to Freytag\´s dramatic arc, taking story forward. In second test, story stagnates because the drama manager try to advance story through conflict - selecting antagonistic characters â" but player select only minor actions and tension level never rises. The final test is a combination of the first two tests: drama manager advances story thanks to significant player actions, but from Crisis to end, player takes only minor actions and drama manager can\´t advance the story: tension level ceases to growing up and story stagnates. We expect that this architecture can integrate stories and games consistently creating emergent stories from a limited set of beats and rules.
Keywords :
Java; XML; computer games; formal specification; fuzzy logic; humanities; inference mechanisms; interactive systems; knowledge based systems; Brazilian southern legend; Freytag dramatic analysis; Freytag dramatic arc; FuzzyF; JSON; Java prototype; Minuano; Minuano story world model; Negrinho do Pastoreio; Tobias Underdog plot; Tobias master plots; Vogler archetypes; XML; act transition; beat generation; character selection; fuzzy-logic-based drama management architecture model; fuzzy-logic-based drama manager; games; inference engine; interactive storytelling; minor actions; rule base; rule source; scenario description; story world specification; tension level; Drama Manager; Fuzzy Logic; Interactive Storytelling;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games and Digital Entertainment (SBGAMES), 2011 Brazilian Symposium on
Conference_Location :
Salvador
ISSN :
2159-6654
Print_ISBN :
978-1-4673-0797-0
Type :
conf
DOI :
10.1109/SBGAMES.2011.30
Filename :
6363234
Link To Document :
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