• DocumentCode
    579002
  • Title

    Minuano: A Fuzzy-Logic-Based Drama Manager

  • Author

    Justo, Marcio Ribeiro ; Bittencourt, João Ricardo

  • Author_Institution
    Univ. do Vale do Rio dos Sinos (UNISINOS), Sáo Leopoldo, Brazil
  • fYear
    2011
  • fDate
    7-9 Nov. 2011
  • Firstpage
    196
  • Lastpage
    205
  • Abstract
    This paper describes Minuano - a fuzzy-logic-based drama management architecture model for interactive storytelling. Minuano uses Freytag\´s dramatic analysis, Tobias\´ master plots and Vogler\´s archetypes as rule source for beat generation. This architecture maintains story consistency using Fuzzy Logic for character selection, act transition and tension level. This model was implemented in a Java prototype, using XML for story world specification, JSON for scenario description and FuzzyF as rule base and inference engine for the drama manager. A case study was created with a Brazilian southern legend called Negrinho do Pastoreio, adapted for Minuano story world model, and rules extracted from Tobias\´ Underdog plot. Three tests are performed to evaluate drama manager influence over beat generation. In first test, with significant player actions, the drama manager creates beats with tension levels oscillating similarly to Freytag\´s dramatic arc, taking story forward. In second test, story stagnates because the drama manager try to advance story through conflict - selecting antagonistic characters â" but player select only minor actions and tension level never rises. The final test is a combination of the first two tests: drama manager advances story thanks to significant player actions, but from Crisis to end, player takes only minor actions and drama manager can\´t advance the story: tension level ceases to growing up and story stagnates. We expect that this architecture can integrate stories and games consistently creating emergent stories from a limited set of beats and rules.
  • Keywords
    Java; XML; computer games; formal specification; fuzzy logic; humanities; inference mechanisms; interactive systems; knowledge based systems; Brazilian southern legend; Freytag dramatic analysis; Freytag dramatic arc; FuzzyF; JSON; Java prototype; Minuano; Minuano story world model; Negrinho do Pastoreio; Tobias Underdog plot; Tobias master plots; Vogler archetypes; XML; act transition; beat generation; character selection; fuzzy-logic-based drama management architecture model; fuzzy-logic-based drama manager; games; inference engine; interactive storytelling; minor actions; rule base; rule source; scenario description; story world specification; tension level; Drama Manager; Fuzzy Logic; Interactive Storytelling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Digital Entertainment (SBGAMES), 2011 Brazilian Symposium on
  • Conference_Location
    Salvador
  • ISSN
    2159-6654
  • Print_ISBN
    978-1-4673-0797-0
  • Type

    conf

  • DOI
    10.1109/SBGAMES.2011.30
  • Filename
    6363234