DocumentCode
579010
Title
Why Not with the Foot?
Author
de Lima Filho, Erivaldo Xavier ; Nunes, Mateus Bisotto ; Comba, João ; Nedel, Luciana
Author_Institution
Inst. of Inf., Fed. Univ. of Rio Grande do Sul - UFRGS, Porto Alegre, Brazil
fYear
2011
fDate
7-9 Nov. 2011
Firstpage
270
Lastpage
281
Abstract
The evolution of graphics hardware in the past decade has made it possible to generate scenes in computer games with a high degree of realism, which in turn, requires richer interactions. However, while the number and complexity of possible interactive tasks increases, the motor capabilities of humans remains almost constant. One solution for this issue is to use other communication strategies. In this paper, we explore the foot as an interaction channel and demonstrate its viability to accomplish different tasks. We also show that interaction using the foot can be easily and efficiently implemented under different hardware configurations. To validate our hypothesis, we present results of three experiments involving different hardware and software configurations, and summarize the lessons learned and discuss potential avenues to continue this work.
Keywords
computer games; computer graphics; communication strategies; computer games; graphics hardware; hardware configurations; humans remains; interaction channel; software configurations; Calibration; Foot; Games; Hardware; Navigation; Virtual environments; human-computer interaction; virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Digital Entertainment (SBGAMES), 2011 Brazilian Symposium on
Conference_Location
Salvador
ISSN
2159-6654
Print_ISBN
978-1-4673-0797-0
Type
conf
DOI
10.1109/SBGAMES.2011.33
Filename
6363242
Link To Document