Title :
genegames.org: High-Throughput Access to Biological Knowledge and Reasoning through Online Games
Author :
Good, Benjamin M. ; Loguercio, Salvatore ; Nanis, Max ; Su, Andrew I.
Author_Institution :
Mol. & Exp. Med., Scripps Res. Insitute, La Jolla, CA, USA
Abstract :
Games are emerging as a powerful organizational and motivational tactic throughout many areas of society. Wherever people have a goal that they are having trouble reaching, be it getting their chores done [1], learning all the functions of Microsoft Visual studio [2], or finishing a 10K [3], many are finding success by posing the required tasks as elements of games. Games can turn small units of work, that alone might seem boring, into fun steps taken towards a meaningful success. In doing so, they can sometimes dramatically increase individuals´ chances of reaching their objectives. The process of translating elements of non-game contexts (e.g. science, most traditional work, learning, exercise, etc.) into aspects of games is now known as `gamification´.
Keywords :
biology computing; biological knowledge; gamification; genegames.org; high-throughput access; non-game contexts; online games; Bioinformatics; Biology; Biomedical imaging; Cognition; Context; Games; Visualization;
Conference_Titel :
Healthcare Informatics, Imaging and Systems Biology (HISB), 2012 IEEE Second International Conference on
Conference_Location :
San Diego, CA
Print_ISBN :
978-1-4673-4803-4
DOI :
10.1109/HISB.2012.70