• DocumentCode
    579487
  • Title

    genegames.org: High-Throughput Access to Biological Knowledge and Reasoning through Online Games

  • Author

    Good, Benjamin M. ; Loguercio, Salvatore ; Nanis, Max ; Su, Andrew I.

  • Author_Institution
    Mol. & Exp. Med., Scripps Res. Insitute, La Jolla, CA, USA
  • fYear
    2012
  • fDate
    27-28 Sept. 2012
  • Firstpage
    145
  • Lastpage
    145
  • Abstract
    Games are emerging as a powerful organizational and motivational tactic throughout many areas of society. Wherever people have a goal that they are having trouble reaching, be it getting their chores done [1], learning all the functions of Microsoft Visual studio [2], or finishing a 10K [3], many are finding success by posing the required tasks as elements of games. Games can turn small units of work, that alone might seem boring, into fun steps taken towards a meaningful success. In doing so, they can sometimes dramatically increase individuals´ chances of reaching their objectives. The process of translating elements of non-game contexts (e.g. science, most traditional work, learning, exercise, etc.) into aspects of games is now known as `gamification´.
  • Keywords
    biology computing; biological knowledge; gamification; genegames.org; high-throughput access; non-game contexts; online games; Bioinformatics; Biology; Biomedical imaging; Cognition; Context; Games; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Healthcare Informatics, Imaging and Systems Biology (HISB), 2012 IEEE Second International Conference on
  • Conference_Location
    San Diego, CA
  • Print_ISBN
    978-1-4673-4803-4
  • Type

    conf

  • DOI
    10.1109/HISB.2012.70
  • Filename
    6366237