DocumentCode
579601
Title
Progressive neural network training for the Open Racing Car Simulator
Author
Athanasiadis, Christos ; Galanopoulos, Damianos ; Tefas, Anastasios
Author_Institution
Dept. of Inf., Aristotle Univ. of Thessaloniki, Thessaloniki, Greece
fYear
2012
fDate
11-14 Sept. 2012
Firstpage
116
Lastpage
123
Abstract
In this paper a novel methodology for training neural networks as car racing controllers is proposed. Our effort is focused on finding a new fast and effective way to train neural networks that will avoid stacking in local minima and can learn from advanced bot-teachers to handle the basic tasks of steering and acceleration in The Open Racing Car Simulator (TORCS). The proposed approach is based on Neural Networks that learn progressively the driving behaviour of other bots. Starting with a simple rule-based decision driver, our scope is to handle its decisions with NN and increase its performance as much as possible. In order to do so, we propose a sequence of Neural networks that are gradually trained from more dexterous drivers, as well as, from the simplest to the most skillful controller. Our method is actually, an effective initialization method for Neural Networks that leads to increasingly better driving behavior. We have tested the method in several tracks of increasing difficulty. In all cases the proposed method resulted in improved bot decisions.
Keywords
computer games; learning (artificial intelligence); neural nets; bot teachers; car racing controller; driving behavior; open racing car simulator; progressive neural network training; rule based decision driver; steering; Acceleration; Artificial neural networks; Biological neural networks; Games; Gears; Training;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2012 IEEE Conference on
Conference_Location
Granada
Print_ISBN
978-1-4673-1193-9
Electronic_ISBN
978-1-4673-1192-2
Type
conf
DOI
10.1109/CIG.2012.6374146
Filename
6374146
Link To Document