• DocumentCode
    579607
  • Title

    Learning and evolving combat game controllers

  • Author

    Peña, Luis ; Ossowski, Sascha ; Peña, Jose M. ; Lucas, Simon M.

  • Author_Institution
    Univ. Rey Juan Carlos, Mostoles, Spain
  • fYear
    2012
  • fDate
    11-14 Sept. 2012
  • Firstpage
    195
  • Lastpage
    202
  • Abstract
    The design of the control mechanisms for the agents in modern video games is one of the main tasks involved in the game design process. Designing controllers grows in complexity as either the number of different game agents or the number of possible actions increase. An alternative mechanism to hard-coding agent controllers is the use of learning techniques. This paper introduces two new variants of a hybrid algorithm, named WEREWoLF and WERESARSA, that combine evolutionary techniques with reinforcement learning. Both new algorithms allow a group of different reinforcement learning controllers to be recombined in an iterative process that uses both evolution and learning. These new algorithms have been tested against different instances of predefined controllers on a one-on-one combat simulator, with underlying game mechanics similar to classic arcade games of this kind. The results have been compared with other reinforcement learning controllers, showing that WEREWoLF outperforms the other algorithms for a series of different learning conditions.
  • Keywords
    computer games; control system synthesis; evolutionary computation; iterative methods; learning (artificial intelligence); learning systems; software agents; WERESARSA; WEREWoLF; agent control mechanism design; agent controller hard-coding; arcade game; combat game controller evolution; evolutionary technique; game agent; game design; game mechanics; hybrid algorithm; iterative process; learning condition; learning technique; one-on-one combat simulator; reinforcement learning controller; video game; Algorithm design and analysis; Games; Learning; Radiation detectors; Sociology; Statistics; Vectors;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2012 IEEE Conference on
  • Conference_Location
    Granada
  • Print_ISBN
    978-1-4673-1193-9
  • Electronic_ISBN
    978-1-4673-1192-2
  • Type

    conf

  • DOI
    10.1109/CIG.2012.6374156
  • Filename
    6374156