Title :
BeatTheBeat music-based procedural content generation in a mobile game
Author :
Jordan, Annika ; Scheftelowitsch, Dimitri ; Lahni, Jan ; Hartwecker, Jannic ; Kuchem, Matthias ; Walter-Huber, Mirko ; Vortmeier, Nils ; Delbrügger, Tim ; Güler, Ümit ; Vatolkin, Igor ; Preuss, Mike
Author_Institution :
Comput. Intell. Group, Tech. Univ. Dortmund, Dortmund, Germany
Abstract :
We present a multi-player mobile game that employs fully automated music feature extraction to create `levels´ and thereby produce game content procedurally. Starting from a pool of songs (and their features), a self-organizing map is used to organize the music into a hexagonal board so that each field contains a song and one of three minigames which can then be played using the song as background and content provider. The game is completely asynchronous: there are no turns, players can start and stop to play anytime. A preference-learning style experiment investigates whether the user is able to discriminate levels that match the music from randomly chosen ones in order to see if the user gets the connection, but at the same time, the levels do not get too predictable.
Keywords :
computer games; feature extraction; human computer interaction; mobile computing; music; self-organising feature maps; user interfaces; BeatTheBeat; automated music feature extraction; hexagonal board; level creation; minigames; multiplayer mobile game; music-based procedural content generation; preference-learning style experiment; self-organizing map; Engines; Feature extraction; Games; Marine vehicles; Poles and towers; Rhythm;
Conference_Titel :
Computational Intelligence and Games (CIG), 2012 IEEE Conference on
Conference_Location :
Granada
Print_ISBN :
978-1-4673-1193-9
Electronic_ISBN :
978-1-4673-1192-2
DOI :
10.1109/CIG.2012.6374172