DocumentCode
579618
Title
Aesthetic Terrain Programs database for creativity assessment
Author
Frade, Miguel ; De Vega, F. Fernandez ; Cotta, Carlos
Author_Institution
Escola Super. de Tecnol. e Gestao, Inst. Politec. de Leiria, Leiria, Portugal
fYear
2012
fDate
11-14 Sept. 2012
Firstpage
350
Lastpage
354
Abstract
To speed up content creation video game industry is increasingly turning to procedural content generation methods. However, creating and fine tuning procedural algorithms is a time consuming task. To address this issue several Search-Based Procedural Content Generation (SBPCG) techniques have been devised. They propose to automatically search the right input parameters or to generate the procedure itself to produce content with the desired characteristics. In this paper we present a database with 17820 procedures generated by Genetic Terrain Programming (GTP), a SBPCG technique. Those procedures were evolved using the weighted sum of two morphological metrics to generate terrains with aesthetic appeal for video games. With this database we aim to establish a comparison base for future research regarding creativity of GTP and aesthetic terrains diversity.
Keywords
computer games; computer graphics; GTP; SBPCG; aesthetic terrain programs database; aesthetic terrains diversity; content creation; creativity assessment; morphological metrics; procedural content generation methods; search-based procedural content generation techniques; video game industry; Computational intelligence; Conferences; Databases; Games; Genetics; Measurement; Noise;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2012 IEEE Conference on
Conference_Location
Granada
Print_ISBN
978-1-4673-1193-9
Electronic_ISBN
978-1-4673-1192-2
Type
conf
DOI
10.1109/CIG.2012.6374176
Filename
6374176
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