• DocumentCode
    579618
  • Title

    Aesthetic Terrain Programs database for creativity assessment

  • Author

    Frade, Miguel ; De Vega, F. Fernandez ; Cotta, Carlos

  • Author_Institution
    Escola Super. de Tecnol. e Gestao, Inst. Politec. de Leiria, Leiria, Portugal
  • fYear
    2012
  • fDate
    11-14 Sept. 2012
  • Firstpage
    350
  • Lastpage
    354
  • Abstract
    To speed up content creation video game industry is increasingly turning to procedural content generation methods. However, creating and fine tuning procedural algorithms is a time consuming task. To address this issue several Search-Based Procedural Content Generation (SBPCG) techniques have been devised. They propose to automatically search the right input parameters or to generate the procedure itself to produce content with the desired characteristics. In this paper we present a database with 17820 procedures generated by Genetic Terrain Programming (GTP), a SBPCG technique. Those procedures were evolved using the weighted sum of two morphological metrics to generate terrains with aesthetic appeal for video games. With this database we aim to establish a comparison base for future research regarding creativity of GTP and aesthetic terrains diversity.
  • Keywords
    computer games; computer graphics; GTP; SBPCG; aesthetic terrain programs database; aesthetic terrains diversity; content creation; creativity assessment; morphological metrics; procedural content generation methods; search-based procedural content generation techniques; video game industry; Computational intelligence; Conferences; Databases; Games; Genetics; Measurement; Noise;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2012 IEEE Conference on
  • Conference_Location
    Granada
  • Print_ISBN
    978-1-4673-1193-9
  • Electronic_ISBN
    978-1-4673-1192-2
  • Type

    conf

  • DOI
    10.1109/CIG.2012.6374176
  • Filename
    6374176