DocumentCode
579670
Title
A peer-to-peer middleware plugin for an existing MMOG client-server architecture
Author
Croucher, Darren A. ; Engelbrecht, Herman A.
Author_Institution
Electr. & Electron. Eng. Dept., Univ. of Stellenbosch, Stellenbosch, South Africa
fYear
2012
fDate
8-9 Oct. 2012
Firstpage
140
Lastpage
141
Abstract
Various peer-to-peer architectures for Massively Multiplayer Online Games have been proposed in the last decade in an attempt to reduce host server traffic and processing requirements. This paper proposes a middleware plugin that will transform the game´s network into a hybrid model in an attempt to distribute a portion of server tasks amongst the client machines. The middleware will appear as transparent to both the server and clients and will allow it to be retrofitted into a previously commercially successful game system without any need to reeingineer the client or server software.
Keywords
computer games; middleware; peer-to-peer computing; software architecture; telecommunication traffic; MMOG client-server architecture; client machines; client software; game network; game system; host server traffic; hybrid model; massively multiplayer online games; peer-to-peer architectures; peer-to-peer middleware plugin; processing requirements; server software; server tasks; Bandwidth; Computer architecture; Games; Middleware; Peer to peer computing; Servers;
fLanguage
English
Publisher
ieee
Conference_Titel
Haptic Audio Visual Environments and Games (HAVE), 2012 IEEE International Workshop on
Conference_Location
Munich
Print_ISBN
978-1-4673-1568-5
Type
conf
DOI
10.1109/HAVE.2012.6374454
Filename
6374454
Link To Document