• DocumentCode
    579670
  • Title

    A peer-to-peer middleware plugin for an existing MMOG client-server architecture

  • Author

    Croucher, Darren A. ; Engelbrecht, Herman A.

  • Author_Institution
    Electr. & Electron. Eng. Dept., Univ. of Stellenbosch, Stellenbosch, South Africa
  • fYear
    2012
  • fDate
    8-9 Oct. 2012
  • Firstpage
    140
  • Lastpage
    141
  • Abstract
    Various peer-to-peer architectures for Massively Multiplayer Online Games have been proposed in the last decade in an attempt to reduce host server traffic and processing requirements. This paper proposes a middleware plugin that will transform the game´s network into a hybrid model in an attempt to distribute a portion of server tasks amongst the client machines. The middleware will appear as transparent to both the server and clients and will allow it to be retrofitted into a previously commercially successful game system without any need to reeingineer the client or server software.
  • Keywords
    computer games; middleware; peer-to-peer computing; software architecture; telecommunication traffic; MMOG client-server architecture; client machines; client software; game network; game system; host server traffic; hybrid model; massively multiplayer online games; peer-to-peer architectures; peer-to-peer middleware plugin; processing requirements; server software; server tasks; Bandwidth; Computer architecture; Games; Middleware; Peer to peer computing; Servers;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Haptic Audio Visual Environments and Games (HAVE), 2012 IEEE International Workshop on
  • Conference_Location
    Munich
  • Print_ISBN
    978-1-4673-1568-5
  • Type

    conf

  • DOI
    10.1109/HAVE.2012.6374454
  • Filename
    6374454