DocumentCode :
580243
Title :
Comparision of Real-Time Crowd Simulation Methods Based on Parallel Architecture
Author :
Zhao, Xinxin ; Zhang, Yong ; Kong, Dehui ; Yin, Baocai
Author_Institution :
Beijing Key Lab. of Multimedia & Intell. Software Technol., Beijing Univ. of Technol., Beijing, China
fYear :
2012
fDate :
23-25 Nov. 2012
Firstpage :
146
Lastpage :
150
Abstract :
Crowd simulation plays an important role in virtual reality and it has been widely applied in various fields. The research always focuses on the simulation efficiency and rendering. We construct a real-time crowd simulation system with different methods based on parallel architecture. In this paper, we compare and analyze their different simulation efficiencies through the experiments. The method in combination of CPU and GPU with parallel computing on multi-core CPUs can get the highest efficiency in our simulation system. The GPU method is suitable for the crowd simulation system without frequent data transmission between CPU and GPU and a mass of branch statements and texture look-ups.
Keywords :
digital simulation; graphics processing units; multiprocessing systems; parallel architectures; rendering (computer graphics); virtual reality; GPU method; multicore CPU; parallel architecture; parallel computing; real-time crowd simulation methods; rendering; simulation efficiency; virtual reality; Computational modeling; Graphics processing units; Navigation; Parallel processing; Real-time systems; Rendering (computer graphics); Solid modeling; CPU; Crowd simulation; GPU; Parallel computing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Digital Home (ICDH), 2012 Fourth International Conference on
Conference_Location :
Guangzhou
Print_ISBN :
978-1-4673-1348-3
Type :
conf
DOI :
10.1109/ICDH.2012.35
Filename :
6376400
Link To Document :
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