• DocumentCode
    580243
  • Title

    Comparision of Real-Time Crowd Simulation Methods Based on Parallel Architecture

  • Author

    Zhao, Xinxin ; Zhang, Yong ; Kong, Dehui ; Yin, Baocai

  • Author_Institution
    Beijing Key Lab. of Multimedia & Intell. Software Technol., Beijing Univ. of Technol., Beijing, China
  • fYear
    2012
  • fDate
    23-25 Nov. 2012
  • Firstpage
    146
  • Lastpage
    150
  • Abstract
    Crowd simulation plays an important role in virtual reality and it has been widely applied in various fields. The research always focuses on the simulation efficiency and rendering. We construct a real-time crowd simulation system with different methods based on parallel architecture. In this paper, we compare and analyze their different simulation efficiencies through the experiments. The method in combination of CPU and GPU with parallel computing on multi-core CPUs can get the highest efficiency in our simulation system. The GPU method is suitable for the crowd simulation system without frequent data transmission between CPU and GPU and a mass of branch statements and texture look-ups.
  • Keywords
    digital simulation; graphics processing units; multiprocessing systems; parallel architectures; rendering (computer graphics); virtual reality; GPU method; multicore CPU; parallel architecture; parallel computing; real-time crowd simulation methods; rendering; simulation efficiency; virtual reality; Computational modeling; Graphics processing units; Navigation; Parallel processing; Real-time systems; Rendering (computer graphics); Solid modeling; CPU; Crowd simulation; GPU; Parallel computing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Home (ICDH), 2012 Fourth International Conference on
  • Conference_Location
    Guangzhou
  • Print_ISBN
    978-1-4673-1348-3
  • Type

    conf

  • DOI
    10.1109/ICDH.2012.35
  • Filename
    6376400