DocumentCode
58083
Title
Diverse Motions and Character Shapes for Simulated Skills
Author
Agrawal, Sanjay ; Shuo Shen ; van de Panne, Michiel
Author_Institution
Dept. of Comput. Sci., Univ. of British Columbia, Vancouver, BC, Canada
Volume
20
Issue
10
fYear
2014
fDate
Oct. 1 2014
Firstpage
1345
Lastpage
1355
Abstract
We present an optimization framework that produces a diverse range of motions for physics-based characters for tasks such as jumps, flips, and walks. This stands in contrast to the more common use of optimization to produce a single optimal motion. The solutions can be optimized to achieve motion diversity or diversity in the proportions of the simulated characters. As input, the method takes a character model, a parameterized controller for a successful motion instance, a set of constraints that should be preserved, and a pairwise distance metric. An offline optimization then produces a highly diverse set of motion styles or, alternatively, motions that are adapted to a diverse range of character shapes. We demonstrate results for a variety of 2D and 3D physics-based motions, showing that the approach can generate compelling new variations of simulated skills.
Keywords
image motion analysis; optimisation; 2D physics-based motions; 3D physics-based motions; character model; character shapes; diverse motions; diverse range; flips; jumps; motion diversity; motion instance; motion styles; offline optimization; optimization framework; pairwise distance metric; parameterized controller; physics-based characters; simulated skills; single optimal motion; walks; Joints; Linear programming; Measurement; Neck; Optimization; Shape; Three-dimensional displays; Physics-based character animation; diversity optimization; motion control;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2014.2314658
Filename
6781622
Link To Document