• DocumentCode
    582810
  • Title

    The research based on the motion law of human body to capture data of movement fusion

  • Author

    Yecheng, Yu ; Zhigang, Yue ; Shuntang, Wang

  • Author_Institution
    Shenyang Sport Univ., Shenyang, China
  • fYear
    2012
  • fDate
    25-27 July 2012
  • Firstpage
    7366
  • Lastpage
    7369
  • Abstract
    Motion capture is an important technology in the field of computer animation. In order to improve the data reusability of the motion capture, data is needed to edit the capture of motion. Sports fusion is a core technology of the sports editor. From further study of the sports fusion technology, the analysis of the data of motion capture combined with the law of human body movement, identifying method is put forward based on the law of the cycle of the joint movement. The motion cycle is determined according to the calculation of the change of the angle motion between the connections of knees and hips node, then have the deformation of the time and space, node interpolation and the reconstruction of constraints. The experiment proves that the proposed algorithm can have sports fusion quickly and create high quality fusion animation effectively.
  • Keywords
    computer animation; data analysis; interpolation; sport; angle motion; computer animation; constraint reconstruction; data reusability; hip node interpolation; human body motion law; joint movement; knee node interpolation; motion capture; motion cycle; movement fusion; space deformation; sports editor; sports fusion technology; time deformation; Animation; Biological system modeling; Interpolation; Joints; Kinematics; Time factors; Vectors; computer animation; motion capture; movement fusion;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Control Conference (CCC), 2012 31st Chinese
  • Conference_Location
    Hefei
  • ISSN
    1934-1768
  • Print_ISBN
    978-1-4673-2581-3
  • Type

    conf

  • Filename
    6391244