• DocumentCode
    584648
  • Title

    Solving a Goal-Planning Task in the MASH Project

  • Author

    Hoock, J.-B. ; Bibai, J.

  • Author_Institution
    LRI, Univ. Paris-Sud, Orsay, France
  • fYear
    2012
  • fDate
    16-18 Nov. 2012
  • Firstpage
    199
  • Lastpage
    204
  • Abstract
    The MASH project is a collaborative platform with the aim to experiment different methods in an unknown environment of large size. The application is a goal-planning task in a 3D video game where runs are expensive. Moreover, there is no prior knowledge, the decisions have unknown semantics, observations on the environment are partial and of big size and accomplishing the task by taking random decisions always requires a very long run. So, solving this task is a big challenge. In this paper, we extend Monte-Carlo Tree Search, which has been proved very effective for applications in which simulating is easy and fast, to contexts in which there are only ârealâ expensive runs. This generic approach combines Clustering and Monte-Carlo Tree Search.
  • Keywords
    Monte Carlo methods; computer games; groupware; tree searching; 3D video game; MASH project; collaborative platform; extend Monte-Carlo tree search; generic approach; goal-planning task; large size unknown environment; random decisions; Avatars; Clustering algorithms; Feature extraction; Games; Monte Carlo methods; Multi-stage noise shaping; Switches; MASH; Monte-Carlo Tree Search; clustering; goal-planning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Technologies and Applications of Artificial Intelligence (TAAI), 2012 Conference on
  • Conference_Location
    Tainan
  • Print_ISBN
    978-1-4673-4976-5
  • Type

    conf

  • DOI
    10.1109/TAAI.2012.19
  • Filename
    6395030