DocumentCode
584648
Title
Solving a Goal-Planning Task in the MASH Project
Author
Hoock, J.-B. ; Bibai, J.
Author_Institution
LRI, Univ. Paris-Sud, Orsay, France
fYear
2012
fDate
16-18 Nov. 2012
Firstpage
199
Lastpage
204
Abstract
The MASH project is a collaborative platform with the aim to experiment different methods in an unknown environment of large size. The application is a goal-planning task in a 3D video game where runs are expensive. Moreover, there is no prior knowledge, the decisions have unknown semantics, observations on the environment are partial and of big size and accomplishing the task by taking random decisions always requires a very long run. So, solving this task is a big challenge. In this paper, we extend Monte-Carlo Tree Search, which has been proved very effective for applications in which simulating is easy and fast, to contexts in which there are only ârealâ expensive runs. This generic approach combines Clustering and Monte-Carlo Tree Search.
Keywords
Monte Carlo methods; computer games; groupware; tree searching; 3D video game; MASH project; collaborative platform; extend Monte-Carlo tree search; generic approach; goal-planning task; large size unknown environment; random decisions; Avatars; Clustering algorithms; Feature extraction; Games; Monte Carlo methods; Multi-stage noise shaping; Switches; MASH; Monte-Carlo Tree Search; clustering; goal-planning;
fLanguage
English
Publisher
ieee
Conference_Titel
Technologies and Applications of Artificial Intelligence (TAAI), 2012 Conference on
Conference_Location
Tainan
Print_ISBN
978-1-4673-4976-5
Type
conf
DOI
10.1109/TAAI.2012.19
Filename
6395030
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