DocumentCode :
585846
Title :
Collision Avatar (CA): Adding collision objects for human body in augmented reality using Kinect
Author :
Aitpayev, Kairat ; Gaber, Jaafar
Author_Institution :
Comput. Sci. Dept., Univ. of Technol. of Belfort-Montbeliard, Astana, Kazakhstan
fYear :
2012
fDate :
17-19 Oct. 2012
Firstpage :
1
Lastpage :
4
Abstract :
The purpose of this study is the improvement of real and virtual world interaction in real-time by uses of Kinect. We propose adding geometric shapes as a collision object for human body parts in augmented reality with real-time animations. In this work the concept of collision Avatar (CA) is presented. We will describe different methods which creates geometric shapes, scale them according to body part sizes. Also we compare several types of real-time animations using different methods.
Keywords :
augmented reality; avatars; computer animation; real-time systems; Kinect; augmented reality; collision avatar; collision objects; geometric shapes; human body part size; real-time animations; real-time interaction; virtual world interaction; Animation; Augmented reality; Bones; Head; Joints; Real-time systems; Shape; Augmented Reality; Motion Capture; Ubiquitous Computing; Virtual Character;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Application of Information and Communication Technologies (AICT), 2012 6th International Conference on
Conference_Location :
Tbilisi
Print_ISBN :
978-1-4673-1739-9
Type :
conf
DOI :
10.1109/ICAICT.2012.6398480
Filename :
6398480
Link To Document :
بازگشت