DocumentCode :
587433
Title :
High-quality reflections, refractions, and caustics in Augmented Reality and their contribution to visual coherence
Author :
Kan, Paul ; Kaufmann, H.
Author_Institution :
Inst. of Software Technol. & Interactive Syst., Vienna Univ. of Technol., Vienna, Austria
fYear :
2012
fDate :
5-8 Nov. 2012
Firstpage :
99
Lastpage :
108
Abstract :
In this paper we present a novel high-quality rendering system for Augmented Reality (AR). We study ray-tracing based rendering techniques in AR with the goal of achieving real-time performance and improving visual quality as well as visual coherence between real and virtual objects in a final composited image. A number of realistic and physically correct rendering effects are demonstrated, that have not been presented in real-time AR environments before. Examples are high-quality specular effects such as caustics, refraction, reflection, together with a depth of field effect and anti-aliasing. We present a new GPU implementation of photon mapping and its application for the calculation of caustics in environments where real and virtual objects are combined. The composited image is produced on-the-fly without the need of any preprocessing step. A main contribution of our work is the achievement of interactive rendering speed for high-quality ray-tracing algorithms in AR setups. Finally we performed an evaluation to study how users perceive visual quality and visual coherence with different realistic rendering effects. The results of our user study show that in 40.1% cases users mistakenly judged virtual objects as real ones. Moreover we show that high-quality rendering positively affects the perceived visual coherence.
Keywords :
augmented reality; graphics processing units; ray tracing; rendering (computer graphics); GPU; antialiasing; augmented reality; caustics effect; depth of field effect; high-quality rendering system; interactive rendering speed; photon mapping; ray-tracing based rendering technique; reflection effect; refraction effect; visual coherence; visual quality; Cameras; Kernel; Lighting; Photonics; Ray tracing; Rendering (computer graphics); Visualization; H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems —Artificial, augmented, and virtual realities; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism —Raytracing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Mixed and Augmented Reality (ISMAR), 2012 IEEE International Symposium on
Conference_Location :
Atlanta, GA
Print_ISBN :
978-1-4673-4660-3
Electronic_ISBN :
978-1-4673-4661-0
Type :
conf
DOI :
10.1109/ISMAR.2012.6402546
Filename :
6402546
Link To Document :
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