DocumentCode
587434
Title
Instant indirect illumination for dynamic mixed reality scenes
Author
Lensing, P. ; Broll, Wolfgang
Author_Institution
Ilmenau Univ. of Technol., Ilmenau, Germany
fYear
2012
fDate
5-8 Nov. 2012
Firstpage
109
Lastpage
118
Abstract
For seamless integration of virtual content into real scenes, realizing mutual global lighting effects between both worlds belongs to the most important and challenging goals. Therefore, plenty of global illumination approaches exist, which mostly share the same restriction: the real scene is approximated by a static model, which was built in advance and thus has to remain static. In our paper, we propose an image-space global illumination approach, based on reflective shadow maps, combined with the use of an RGB-D camera, to simulate first bounce diffuse indirect illumination without any pre-computations. Our approach supports indirect illumination in both directions (real to virtual and vice versa) and runs in real-time. Furthermore, it does not require advanced shader properties, since we developed an implementation making efficient usage of the Z-Buffer algorithm for calculating indirect illumination.
Keywords
augmented reality; image processing; RGB-D camera; Z-Buffer algorithm; diffuse indirect illumination; dynamic mixed reality scene; image-space global illumination; instant indirect illumination; mutual global lighting effect; reflective shadow maps; static model; Cameras; Filtering; Image resolution; Lighting; Real-time systems; Rendering (computer graphics); Virtual reality; Augmented Reality; Mixed Reality; depth camera; image based lighting; kinect; occlusions; real-time global illumination;
fLanguage
English
Publisher
ieee
Conference_Titel
Mixed and Augmented Reality (ISMAR), 2012 IEEE International Symposium on
Conference_Location
Atlanta, GA
Print_ISBN
978-1-4673-4660-3
Electronic_ISBN
978-1-4673-4661-0
Type
conf
DOI
10.1109/ISMAR.2012.6402547
Filename
6402547
Link To Document