DocumentCode :
587434
Title :
Instant indirect illumination for dynamic mixed reality scenes
Author :
Lensing, P. ; Broll, Wolfgang
Author_Institution :
Ilmenau Univ. of Technol., Ilmenau, Germany
fYear :
2012
fDate :
5-8 Nov. 2012
Firstpage :
109
Lastpage :
118
Abstract :
For seamless integration of virtual content into real scenes, realizing mutual global lighting effects between both worlds belongs to the most important and challenging goals. Therefore, plenty of global illumination approaches exist, which mostly share the same restriction: the real scene is approximated by a static model, which was built in advance and thus has to remain static. In our paper, we propose an image-space global illumination approach, based on reflective shadow maps, combined with the use of an RGB-D camera, to simulate first bounce diffuse indirect illumination without any pre-computations. Our approach supports indirect illumination in both directions (real to virtual and vice versa) and runs in real-time. Furthermore, it does not require advanced shader properties, since we developed an implementation making efficient usage of the Z-Buffer algorithm for calculating indirect illumination.
Keywords :
augmented reality; image processing; RGB-D camera; Z-Buffer algorithm; diffuse indirect illumination; dynamic mixed reality scene; image-space global illumination; instant indirect illumination; mutual global lighting effect; reflective shadow maps; static model; Cameras; Filtering; Image resolution; Lighting; Real-time systems; Rendering (computer graphics); Virtual reality; Augmented Reality; Mixed Reality; depth camera; image based lighting; kinect; occlusions; real-time global illumination;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Mixed and Augmented Reality (ISMAR), 2012 IEEE International Symposium on
Conference_Location :
Atlanta, GA
Print_ISBN :
978-1-4673-4660-3
Electronic_ISBN :
978-1-4673-4661-0
Type :
conf
DOI :
10.1109/ISMAR.2012.6402547
Filename :
6402547
Link To Document :
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