• DocumentCode
    587765
  • Title

    The importance of human factors to enhance the user experience in videogames

  • Author

    Gonzalez, C.S. ; Collazos, Cesar ; Gonzalez, J.L. ; Toledo, Pedro ; Blanco, F.

  • Author_Institution
    Univ. de La Laguna, La Laguna, Spain
  • fYear
    2012
  • fDate
    29-31 Oct. 2012
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    Research and experience have already shown that games can be efficiently applied in a huge set of learning contexts, and that games can engage learners in ways other tools and approaches cannot. Hospitalized children have to cope with many disadvantages that can lead to physical, psychological, and technological impairments. New technologies and particularly games in mobile devices could be very important because they can prevent children from feeling as if they were living isolated and alone. In this paper we describe research carried out into a multi-player (collaborative) game designed according to the principles of a) Digital Game-Based Learning (DGBL) and b) Computer-Supported Collaborative Learning (CSCL). However, we have carried out a pilot study to evaluate the user experience (UX), including the social competences and emotional states, in multi-user virtual environments (MUVEs). Our main hypothesis states that tools based on DGBL + CSCL provide better support not only to the learning process of ill hospitalized children but the development of significant skills like communication, collaboration and team work, and as result, user experience is improved.
  • Keywords
    computer aided instruction; computer games; groupware; handicapped aids; human computer interaction; human factors; mobile computing; social aspects of automation; user interfaces; virtual reality; CSCL; DGBL; MUVE; collaborative game; computer-supported collaborative learning; digital game-based learning; emotional states; human factors; hypothesis states; learning contexts; learning process; mobile devices; multiplayer game; multiuser virtual environments; physical impairments; psychological impairments; social competences; team work; technological impairments; user experience enhancement; videogames; Artificial intelligence; Collaboration; Collaborative work; Context; Games; Pediatrics; Prototypes; CSCL; DGBL; serious games; user experience;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computers in Education (SIIE), 2012 International Symposium on
  • Conference_Location
    Andorra la Vella
  • Print_ISBN
    978-1-4673-4743-3
  • Type

    conf

  • Filename
    6403206