• DocumentCode
    588032
  • Title

    Follow the mob: An innovative approach for roaming characters in MMO games

  • Author

    Maggiorini, Dario ; Panzeri, S. ; Ripamonti, Laura Anna ; Ikonen, J.

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Milano, Milan, Italy
  • fYear
    2012
  • fDate
    22-23 Nov. 2012
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    In modern Massively Multiplayer Online Games, Non Playing Characters (NPCs) moving on the battlefield play a key role in term of user experience: many time players are required - alone or in groups - to fight or avoid them in order to progress in experience. Unfortunately, standard NPCs behavior, i.e., patrolling between rally points, does not put a significant challenge to players once its deterministic movement pattern is discovered. This paper addresses the problem of defining a smart, more challenging, and natural movement model for NPCs.
  • Keywords
    Internet; computer games; MMO games; Mob; battlefield play; deterministic movement pattern; innovative approach; massively multiplayer online games; natural movement model; nonplaying characters; rally points; roaming characters; standard NPC behavior; Artificial intelligence; Decision making; Educational institutions; Engines; Games; Real-time systems; Standards; MMOG; NPC; movement model; realistic bahavior;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network and Systems Support for Games (NetGames), 2012 11th Annual Workshop on
  • Conference_Location
    Venice
  • ISSN
    2156-8138
  • Print_ISBN
    978-1-4673-4576-7
  • Electronic_ISBN
    2156-8138
  • Type

    conf

  • DOI
    10.1109/NetGames.2012.6404017
  • Filename
    6404017