DocumentCode :
588034
Title :
Massively Multiplayer Online Games on unreliable resources
Author :
Nae, Vlad ; Kopfle, L. ; Prodan, Radu ; Iosup, Alexandru
Author_Institution :
Univ. of Innsbruck, Innsbruck, Austria
fYear :
2012
fDate :
22-23 Nov. 2012
Firstpage :
1
Lastpage :
2
Abstract :
We have previously introduced a cloud-based model for Massively Multiplayer Online Games (MMOGs) operation, which allows small and medium enterprises to join the MMOG market through near-zero initial infrastructure investment. In this work we propose an architectural extension to this MMOG operational model designed to increase and guarantee the MMOG session availability through fault tolerance mechanisms.
Keywords :
Internet; cloud computing; computer games; fault tolerance; investment; marketing; small-to-medium enterprises; MMOG market; MMOG operational model design; MMOG session availability; cloud-based model; fault tolerance mechanism; massively multiplayer online games; near-zero initial infrastructure investment; small and medium enterprises; unreliable resources; Availability; Fault tolerance; Fault tolerant systems; Games; Quality of service; Resource management; Servers;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Network and Systems Support for Games (NetGames), 2012 11th Annual Workshop on
Conference_Location :
Venice
ISSN :
2156-8138
Print_ISBN :
978-1-4673-4576-7
Electronic_ISBN :
2156-8138
Type :
conf
DOI :
10.1109/NetGames.2012.6404020
Filename :
6404020
Link To Document :
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