• DocumentCode
    588035
  • Title

    An empirical study of Cloud Gaming

  • Author

    Manzano, M. ; Hernandez, Johann A. ; Uruena, Manuel ; Calle, E.

  • Author_Institution
    Inst. of Inf. & Applic. (IIiA), Univ. of Girona, Girona, Spain
  • fYear
    2012
  • fDate
    22-23 Nov. 2012
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    Online gaming connects players from all over the world together for fun and entertainment, and has been regarded as one of the most profitable and popular Internet services. Besides, there is a growing trend towards moving local applications to remote data centers: this is often referred to as the cloud. With the purpose of studying the impact of Cloud Gaming on the access network load, in this paper we carry out an empirical network traffic analysis of two well-known cloud gaming platforms: On-Live and Gaikai. Traffic traces have been collected and analysed from five different games of both platforms. Cloud gaming has been observed to be remarkably different from traditional online gaming in terms of network load and traffic characteristics. Moreover, the traces have revealed similarities between the two platforms regarding the packet size distribution, and differences concerning the packet inter-arrival times. However, each platform shows a similar traffic pattern for most of the games it serves. Nonetheless, the racing and shooter games considered in this work demand more bandwidth than other game-genres.
  • Keywords
    cloud computing; computer centres; computer games; Gaikai; Internet services; On-Live; access network load; cloud gaming; entertainment; game-genres; network load; online gaming; packet interarrival times; racing games; remote data centers; shooter games; traffic characteristics; Bandwidth; Cloud computing; Educational institutions; Games; Graphics processing units; Jitter; Servers;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network and Systems Support for Games (NetGames), 2012 11th Annual Workshop on
  • Conference_Location
    Venice
  • ISSN
    2156-8138
  • Print_ISBN
    978-1-4673-4576-7
  • Electronic_ISBN
    2156-8138
  • Type

    conf

  • DOI
    10.1109/NetGames.2012.6404021
  • Filename
    6404021