• DocumentCode
    588040
  • Title

    Secure peer-to-peer trading for multiplayer games

  • Author

    GauthierDickey, C. ; Ritzdorf, C.

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Denver, Denver, CO, USA
  • fYear
    2012
  • fDate
    22-23 Nov. 2012
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    A fundamental aspect of many multiplayer online games is the ability to trade items between players. This might take the form of items that were found in the virtual environment or of purchased assets, but in either case, any multiplayer game that supports trading or exchanging items in the game must do so in a secure manner. We have developed a protocol to solve the problem of secure, peer-to-peer trading in games in which the primary concern is that items are exchanged fairly, and additionally that items are not duplicated. Our protocol enables one-way and two-way trades and can be extended to multi-item trades. We show that our protocol addresses the security threats which it might encounter, and then provide an analysis to demonstrate the scalability of our protocol.
  • Keywords
    computer games; computer network security; peer-to-peer computing; protocols; multiitem trades; multiplayer online games; protocol; secure peer-to-peer trading; security threats; virtual environment; Contracts; Cryptography; Digital signatures; Games; Peer to peer computing; Protocols;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network and Systems Support for Games (NetGames), 2012 11th Annual Workshop on
  • Conference_Location
    Venice
  • ISSN
    2156-8138
  • Print_ISBN
    978-1-4673-4576-7
  • Electronic_ISBN
    2156-8138
  • Type

    conf

  • DOI
    10.1109/NetGames.2012.6404026
  • Filename
    6404026