Title :
Secure peer-to-peer trading for multiplayer games
Author :
GauthierDickey, C. ; Ritzdorf, C.
Author_Institution :
Dept. of Comput. Sci., Univ. of Denver, Denver, CO, USA
Abstract :
A fundamental aspect of many multiplayer online games is the ability to trade items between players. This might take the form of items that were found in the virtual environment or of purchased assets, but in either case, any multiplayer game that supports trading or exchanging items in the game must do so in a secure manner. We have developed a protocol to solve the problem of secure, peer-to-peer trading in games in which the primary concern is that items are exchanged fairly, and additionally that items are not duplicated. Our protocol enables one-way and two-way trades and can be extended to multi-item trades. We show that our protocol addresses the security threats which it might encounter, and then provide an analysis to demonstrate the scalability of our protocol.
Keywords :
computer games; computer network security; peer-to-peer computing; protocols; multiitem trades; multiplayer online games; protocol; secure peer-to-peer trading; security threats; virtual environment; Contracts; Cryptography; Digital signatures; Games; Peer to peer computing; Protocols;
Conference_Titel :
Network and Systems Support for Games (NetGames), 2012 11th Annual Workshop on
Conference_Location :
Venice
Print_ISBN :
978-1-4673-4576-7
Electronic_ISBN :
2156-8138
DOI :
10.1109/NetGames.2012.6404026