DocumentCode
588040
Title
Secure peer-to-peer trading for multiplayer games
Author
GauthierDickey, C. ; Ritzdorf, C.
Author_Institution
Dept. of Comput. Sci., Univ. of Denver, Denver, CO, USA
fYear
2012
fDate
22-23 Nov. 2012
Firstpage
1
Lastpage
6
Abstract
A fundamental aspect of many multiplayer online games is the ability to trade items between players. This might take the form of items that were found in the virtual environment or of purchased assets, but in either case, any multiplayer game that supports trading or exchanging items in the game must do so in a secure manner. We have developed a protocol to solve the problem of secure, peer-to-peer trading in games in which the primary concern is that items are exchanged fairly, and additionally that items are not duplicated. Our protocol enables one-way and two-way trades and can be extended to multi-item trades. We show that our protocol addresses the security threats which it might encounter, and then provide an analysis to demonstrate the scalability of our protocol.
Keywords
computer games; computer network security; peer-to-peer computing; protocols; multiitem trades; multiplayer online games; protocol; secure peer-to-peer trading; security threats; virtual environment; Contracts; Cryptography; Digital signatures; Games; Peer to peer computing; Protocols;
fLanguage
English
Publisher
ieee
Conference_Titel
Network and Systems Support for Games (NetGames), 2012 11th Annual Workshop on
Conference_Location
Venice
ISSN
2156-8138
Print_ISBN
978-1-4673-4576-7
Electronic_ISBN
2156-8138
Type
conf
DOI
10.1109/NetGames.2012.6404026
Filename
6404026
Link To Document