Title :
Fast Multiple Scattering in Participating Media with Beamlet Decomposition
Author :
Yuanlong Wang ; Ping Guo
Author_Institution :
Image Process. & Pattern Recognition Lab., Beijing Normal Univ., Beijing, China
Abstract :
We propose a fast algorithm which is based on the beam let decomposition for real-time rendering of scenes in participating media with multiple scattering. Firstly, the light source radiation is considered as composed by all particles in the media and each particle radiation is decomposed along different forward directions using the plane decomposition method. Then the multiple scattering radiation of one particle is calculated by the decomposition radiations from its adjacent particles and the light source. Finally, according to the multiple scattering radiation value of each particle, the radiation of the ray which is from viewpoint is calculated using ray marching method, which can be implemented on the graphics processing unit (GPU), and rendering process is highly parallel. The experimental results show that the algorithm can achieve real-time rendering efficiency and enhance the practicality of multiple scattering.
Keywords :
graphics processing units; light sources; rendering (computer graphics); scattering; GPU; beamlet decomposition; fast multiple scattering radiation; graphics processing unit; light source radiation; multiple scattering radiation value; participating media; particle radiation; plane decomposition method; ray marching method; real-time rendering efficiency; real-time scene rendering; Absorption; Algorithm design and analysis; Graphics processing units; Light sources; Media; Rendering (computer graphics); Scattering; Beamlet decomposition; Multiple scattering; Parallel computing; Participating media; Ray tracing;
Conference_Titel :
Computational Intelligence and Security (CIS), 2012 Eighth International Conference on
Conference_Location :
Guangzhou
Print_ISBN :
978-1-4673-4725-9
DOI :
10.1109/CIS.2012.95