DocumentCode
590873
Title
Depth coding using coded boundary patterns
Author
Kai-Hsiang Yang ; Hsueh-Ming Hang
Author_Institution
Dept. of Electron. Eng., Nat. Chiao Tung Univ., Hsinchu, Taiwan
fYear
2012
fDate
3-6 Dec. 2012
Firstpage
1
Lastpage
4
Abstract
The depth information plays an essential role in the virtual-view (or free-viewpoint) 3D video systems. In this paper, we propose a new algorithm to code a depth map for the purpose of virtual view synthesis. The idea is to use H.264/AVC to represent the rough shape (including depth values) of a depth map and then additional information is transmitted to improve the depth values around the object boundaries. The complete encoding and decoding simulation system was built on the H.264/AVC JM 18.0 platform. In our experiments, three tools can be turned on individually and thus four coding modes are defined and tested. Our data show that these proposed tools offer advantages in either coding efficiency or image quality improvement and some tools work best on simple images while the others work best on complex images. With proper parameter setting, the overall quality of virtual view rendering is noticeably improved.
Keywords
decoding; encoding; video coding; 3D video systems; H.264/AVC JM 18.0 platform; coded boundary patterns; decoding simulation system; depth coding; depth information; depth map; encoding simulation system; image quality; rough shape; virtual view synthesis; Bit rate; Data mining; Decoding; Educational institutions; Encoding; Image coding; Video coding;
fLanguage
English
Publisher
ieee
Conference_Titel
Signal & Information Processing Association Annual Summit and Conference (APSIPA ASC), 2012 Asia-Pacific
Conference_Location
Hollywood, CA
Print_ISBN
978-1-4673-4863-8
Type
conf
Filename
6412020
Link To Document