DocumentCode
591051
Title
Solving Sudoku in reconfigurable hardware
Author
Skliarova, Iouliia ; Vallejo, T. ; Sklyarov, Valery
Author_Institution
Dept. of Electron., Telecommun. & Inf., Univ. of Aveiro, Aveiro, Portugal
fYear
2012
fDate
27-29 Aug. 2012
Firstpage
10
Lastpage
15
Abstract
In this paper we explore the effectiveness of solution of computationally intensive problems in FPGA (Field-Programmable Gate Array) on an example of Sudoku game. Three different Sudoku solvers have been fully implemented and tested on a low-cost FPGA of Xilinx Spartan-3E family. The first solver is only able to deal with simple puzzles with reasoning, i.e. without search. The second solver applies breadth-first search algorithm and therefore has virtually no limitation on the type of puzzles which are solvable. We prove that despite the serial nature of implemented backtracking search algorithms, parallelism can be used efficiently. Thus, the suggested third solver explores the possibility of parallel processing of search tree branches and boosts the performance of the second solver. The trade-offs of the designed solvers are analyzed, the results are compared to software and to other known implementations, and conclusions are drawn on how to improve the suggested architectures.
Keywords
computer games; field programmable gate arrays; parallel processing; tree searching; trees (mathematics); Sudoku solver; Xilinx Spartan-3E FPGA family; breadth-first search algorithm; field programmable gate array; parallel processing; reconfigurable hardware; search tree branch; Computer architecture; Engines; Field programmable gate arrays; Parallel processing; Signal processing algorithms; Software; Software algorithms; FPGA; Sudoku; breadth-first search; parallel processing;
fLanguage
English
Publisher
ieee
Conference_Titel
Computing and Networking Technology (ICCNT), 2012 8th International Conference on
Conference_Location
Gueongju
Print_ISBN
978-1-4673-1326-1
Type
conf
Filename
6418339
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