DocumentCode :
592111
Title :
A Divide-and-Conquer Algorithm of Delaunay Triangulation with GPGPU
Author :
Min-Bin Chen
Author_Institution :
China Univ. of Technol., Taipei, Taiwan
fYear :
2012
fDate :
17-20 Dec. 2012
Firstpage :
175
Lastpage :
177
Abstract :
In this study, we will parallelize the D&C algorithm with CUDA. In stead of recursive programming in D&C, the recursive stack is implemented on the host side (CPU) and the merge operation is executes on GPU in parallel. Since the recursive stack is a fully binary tree in this algorithm, the merge operations on the nodes in each layer of the binary tree can be performed synchronously. In this data-parallel computation, with the careful management of data structure, the data of each node can be arranged in the same block and no need to share data between threads, so the parallelism is not broken.
Keywords :
divide and conquer methods; graphics processing units; mesh generation; parallel architectures; tree data structures; CUDA; D&C algorithm parallelization; Delaunay triangulation; GPGPU; data structure management; data-parallel computation; divide-and-conquer algorithm; fully binary tree; recursive programming; recursive stack; Algorithm design and analysis; Binary trees; Computers; Graphics processing units; Merging; Programming;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Parallel Architectures, Algorithms and Programming (PAAP), 2012 Fifth International Symposium on
Conference_Location :
Taipei
ISSN :
2168-3034
Print_ISBN :
978-1-4673-4566-8
Type :
conf
DOI :
10.1109/PAAP.2012.50
Filename :
6424754
Link To Document :
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