DocumentCode
592822
Title
A framework for OpenGL client-server rendering
Author
Dyken, C. ; Lye, K.O. ; Seland, J. ; Bjonnes, E.W. ; Hjelmervik, J. ; Nygaard, J.O. ; Hagen, T.R.
Author_Institution
SINTEF ICT, Oslo, Norway
fYear
2012
fDate
3-6 Dec. 2012
Firstpage
729
Lastpage
734
Abstract
We present a software framework that facilitates the development of OpenGL applications utilizing the limited GPU capacities of a portable client in combination with the high-end rendering hardware on a server. The resulting web-application uses standard technologies and can be run on a wide variety of devices, such as smart phones, tablets and laptops. The framework is designed to make it simple changing an existing OpenGL application into a web-application, gradually adding client-side rendering. Furthermore, it provides automatic network scaling to provide interactivity even on poor connections.
Keywords
Internet; application program interfaces; client-server systems; graphics processing units; rendering (computer graphics); GPU capacity; OpenGL applications; OpenGL client-server rendering; Web-application; automatic network scaling; high-end rendering hardware; portable client; software framework; standard technology; Browsers; Cloud computing; Geometry; Graphical user interfaces; Rendering (computer graphics); Servers; Streaming media; distributed computing; high per-formance computing; visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Cloud Computing Technology and Science (CloudCom), 2012 IEEE 4th International Conference on
Conference_Location
Taipei
Print_ISBN
978-1-4673-4511-8
Electronic_ISBN
978-1-4673-4509-5
Type
conf
DOI
10.1109/CloudCom.2012.6427506
Filename
6427506
Link To Document