• DocumentCode
    592822
  • Title

    A framework for OpenGL client-server rendering

  • Author

    Dyken, C. ; Lye, K.O. ; Seland, J. ; Bjonnes, E.W. ; Hjelmervik, J. ; Nygaard, J.O. ; Hagen, T.R.

  • Author_Institution
    SINTEF ICT, Oslo, Norway
  • fYear
    2012
  • fDate
    3-6 Dec. 2012
  • Firstpage
    729
  • Lastpage
    734
  • Abstract
    We present a software framework that facilitates the development of OpenGL applications utilizing the limited GPU capacities of a portable client in combination with the high-end rendering hardware on a server. The resulting web-application uses standard technologies and can be run on a wide variety of devices, such as smart phones, tablets and laptops. The framework is designed to make it simple changing an existing OpenGL application into a web-application, gradually adding client-side rendering. Furthermore, it provides automatic network scaling to provide interactivity even on poor connections.
  • Keywords
    Internet; application program interfaces; client-server systems; graphics processing units; rendering (computer graphics); GPU capacity; OpenGL applications; OpenGL client-server rendering; Web-application; automatic network scaling; high-end rendering hardware; portable client; software framework; standard technology; Browsers; Cloud computing; Geometry; Graphical user interfaces; Rendering (computer graphics); Servers; Streaming media; distributed computing; high per-formance computing; visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cloud Computing Technology and Science (CloudCom), 2012 IEEE 4th International Conference on
  • Conference_Location
    Taipei
  • Print_ISBN
    978-1-4673-4511-8
  • Electronic_ISBN
    978-1-4673-4509-5
  • Type

    conf

  • DOI
    10.1109/CloudCom.2012.6427506
  • Filename
    6427506