DocumentCode
59343
Title
Inclusion of Teaching Slides in Games: Analysis of the Efficiency, Effectiveness and Satisfaction
Author
Nakagawa, F.H. ; Felinto, A.S. ; Omori, M.T.
Author_Institution
Flockin Desenvolvimento de Software, Brazil
Volume
11
Issue
6
fYear
2013
fDate
Dec. 2013
Firstpage
1372
Lastpage
1377
Abstract
In this paper studies have been conducted to evaluate the efficiency, effectiveness and satisfaction of the inclusion of didactics slideshows in games. To quantify the impact of this learning method, we developed a slideshow, a game containing the same slides of slideshow and an evaluation questionnaire to assess and compare the two means of teaching. The methodology of analysis was based on usability engineering and ISO 9241-11. The application of this study was done in a vocational school and a graduating class. The data quantified that include slideshow in games increase the efficiency and satisfaction but does not alter the effectiveness in relation to the slideshow.
Keywords
ISO standards; computer aided instruction; computer games; teaching; ISO 9241-11; didactics slideshows inclusion; graduating class; learning method; teaching slides inclusion; usability engineering; vocational school; Abstracts; Computers; Educational institutions; Games; ISO standards; Usability; Education; Educational Games; Game Design; Learning; Usability;
fLanguage
English
Journal_Title
Latin America Transactions, IEEE (Revista IEEE America Latina)
Publisher
ieee
ISSN
1548-0992
Type
jour
DOI
10.1109/TLA.2013.6710386
Filename
6710386
Link To Document