• DocumentCode
    59343
  • Title

    Inclusion of Teaching Slides in Games: Analysis of the Efficiency, Effectiveness and Satisfaction

  • Author

    Nakagawa, F.H. ; Felinto, A.S. ; Omori, M.T.

  • Author_Institution
    Flockin Desenvolvimento de Software, Brazil
  • Volume
    11
  • Issue
    6
  • fYear
    2013
  • fDate
    Dec. 2013
  • Firstpage
    1372
  • Lastpage
    1377
  • Abstract
    In this paper studies have been conducted to evaluate the efficiency, effectiveness and satisfaction of the inclusion of didactics slideshows in games. To quantify the impact of this learning method, we developed a slideshow, a game containing the same slides of slideshow and an evaluation questionnaire to assess and compare the two means of teaching. The methodology of analysis was based on usability engineering and ISO 9241-11. The application of this study was done in a vocational school and a graduating class. The data quantified that include slideshow in games increase the efficiency and satisfaction but does not alter the effectiveness in relation to the slideshow.
  • Keywords
    ISO standards; computer aided instruction; computer games; teaching; ISO 9241-11; didactics slideshows inclusion; graduating class; learning method; teaching slides inclusion; usability engineering; vocational school; Abstracts; Computers; Educational institutions; Games; ISO standards; Usability; Education; Educational Games; Game Design; Learning; Usability;
  • fLanguage
    English
  • Journal_Title
    Latin America Transactions, IEEE (Revista IEEE America Latina)
  • Publisher
    ieee
  • ISSN
    1548-0992
  • Type

    jour

  • DOI
    10.1109/TLA.2013.6710386
  • Filename
    6710386