• DocumentCode
    598179
  • Title

    Locating binary features for keypoint recognition using noncooperative games

  • Author

    Fragoso, Victor ; Turk, M. ; Hespanha, J.

  • Author_Institution
    Univ. of California, Santa Barbara, Santa Barbara, CA, USA
  • fYear
    2012
  • fDate
    Sept. 30 2012-Oct. 3 2012
  • Firstpage
    2389
  • Lastpage
    2392
  • Abstract
    Many applications in computer vision rely on determining the correspondence between two images that share an overlapping region. One way to establish this correspondence is by matching binary keypoint descriptors from both images. Although, these descriptors are efficiently computed with bits produced by an arrangement of binary features (pattern), their matching performance falls short in comparison with other more elaborated descriptors such as SIFT. We present an approach based on noncooperative game theory for computing the locations of every binary feature in a pattern, improving the performance of binary-feature-based matchers. We propose a simultaneous two-player zero-sum game in which a maximizer wants to increase a payoff by selecting the possible locations for the features; a minimizer wants to decrease the payoff by selecting a pair of keypoints to confuse the maximizer; and the payoff matrix is computed from the pixel intensities across the pixel neighborhood of the keypoints. We use the best locations from the obtained maximizer´s optimal policy for locating every binary feature in the pattern. Our evaluation of this approach coupled with Ferns shows an improvement in matching keypoints, in particular those with similar texture. Moreover, our approach improves the matching performance when fewer bits are required.
  • Keywords
    computer vision; feature extraction; game theory; image matching; matrix algebra; SIFT; binary keypoint descriptors; binary-feature-based matchers; computer vision; image matching; keypoint recognition; noncooperative game theory; noncooperative games; overlapping region; payoff matrix; pixel neighborhood; simultaneous two-player zero-sum game; Computer vision; Game theory; Games; Image recognition; Pattern matching; Training;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image Processing (ICIP), 2012 19th IEEE International Conference on
  • Conference_Location
    Orlando, FL
  • ISSN
    1522-4880
  • Print_ISBN
    978-1-4673-2534-9
  • Electronic_ISBN
    1522-4880
  • Type

    conf

  • DOI
    10.1109/ICIP.2012.6467378
  • Filename
    6467378