DocumentCode :
60101
Title :
VisibilityCluster: Average Directional Visibility for Many-Light Rendering
Author :
Yu-Ting Wu ; Yung-Yu Chuang
Author_Institution :
Dept. of Comput. Sci. & Inf. Eng., Nat. Taiwan Univ., Taipei, Taiwan
Volume :
19
Issue :
9
fYear :
2013
fDate :
Sept. 2013
Firstpage :
1566
Lastpage :
1578
Abstract :
This paper proposes the VisibilityCluster algorithm for efficient visibility approximation and representation in many-light rendering. By carefully clustering lights and shading points, we can construct a visibility matrix that exhibits good local structures due to visibility coherence of nearby lights and shading points. Average visibility can be efficiently estimated by exploiting the sparse structure of the matrix and shooting only few shadow rays between clusters. Moreover, we can use the estimated average visibility as a quality measure for visibility estimation, enabling us to locally refine VisibilityClusters with large visibility variance for improving accuracy. We demonstrate that, with the proposed method, visibility can be incorporated into importance sampling at a reasonable cost for the many-light problem, significantly reducing variance in Monte Carlo rendering. In addition, the proposed method can be used to increase realism of local shading by adding directional occlusion effects. Experiments show that the proposed technique outperforms state-of-the-art importance sampling algorithms, and successfully enhances the preview quality for lighting design.
Keywords :
approximation theory; importance sampling; lighting; rendering (computer graphics); sparse matrices; Monte Carlo rendering; VisibilityCluster algorithm; accuracy improvement; average directional visibility; directional occlusion effects; importance sampling; large visibility variance; light clustering; lighting design preview quality enhancement; local shading; local structures; many-light problem; many-light rendering; quality measure; shading points; shadow rays; sparse matrix structure; variance reduction; visibility approximation; visibility coherence; visibility estimation; visibility matrix; visibility representation; Approximation algorithms; Approximation methods; Coherence; Geometry; Lighting; Monte Carlo methods; Rendering (computer graphics); Ray tracing; importance sampling; the many-light problem; visibility approximation; Algorithms; Cluster Analysis; Image Processing, Computer-Assisted; Lighting;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2013.21
Filename :
6464264
Link To Document :
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