• DocumentCode
    60101
  • Title

    VisibilityCluster: Average Directional Visibility for Many-Light Rendering

  • Author

    Yu-Ting Wu ; Yung-Yu Chuang

  • Author_Institution
    Dept. of Comput. Sci. & Inf. Eng., Nat. Taiwan Univ., Taipei, Taiwan
  • Volume
    19
  • Issue
    9
  • fYear
    2013
  • fDate
    Sept. 2013
  • Firstpage
    1566
  • Lastpage
    1578
  • Abstract
    This paper proposes the VisibilityCluster algorithm for efficient visibility approximation and representation in many-light rendering. By carefully clustering lights and shading points, we can construct a visibility matrix that exhibits good local structures due to visibility coherence of nearby lights and shading points. Average visibility can be efficiently estimated by exploiting the sparse structure of the matrix and shooting only few shadow rays between clusters. Moreover, we can use the estimated average visibility as a quality measure for visibility estimation, enabling us to locally refine VisibilityClusters with large visibility variance for improving accuracy. We demonstrate that, with the proposed method, visibility can be incorporated into importance sampling at a reasonable cost for the many-light problem, significantly reducing variance in Monte Carlo rendering. In addition, the proposed method can be used to increase realism of local shading by adding directional occlusion effects. Experiments show that the proposed technique outperforms state-of-the-art importance sampling algorithms, and successfully enhances the preview quality for lighting design.
  • Keywords
    approximation theory; importance sampling; lighting; rendering (computer graphics); sparse matrices; Monte Carlo rendering; VisibilityCluster algorithm; accuracy improvement; average directional visibility; directional occlusion effects; importance sampling; large visibility variance; light clustering; lighting design preview quality enhancement; local shading; local structures; many-light problem; many-light rendering; quality measure; shading points; shadow rays; sparse matrix structure; variance reduction; visibility approximation; visibility coherence; visibility estimation; visibility matrix; visibility representation; Approximation algorithms; Approximation methods; Coherence; Geometry; Lighting; Monte Carlo methods; Rendering (computer graphics); Ray tracing; importance sampling; the many-light problem; visibility approximation; Algorithms; Cluster Analysis; Image Processing, Computer-Assisted; Lighting;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2013.21
  • Filename
    6464264