DocumentCode
603662
Title
Visualization with Google Earth and gaming engine
Author
Dar-Hsiung Wang ; Han-Ching Hsieh ; Chin-Shien Wu ; Honjo, Toshimori ; Yu-Jen Chiang ; Pin-An Yang
Author_Institution
Taiwan Forestry Res. Inst., Taipei, Taiwan
fYear
2012
fDate
Oct. 31 2012-Nov. 3 2012
Firstpage
426
Lastpage
430
Abstract
Two methods, Google Earth and gaming engine “Unity” were used for landscape visualization. By using both Google Earth and Unity, walk-through simulation is made possible and utilization of both methods is a powerful tool for public understanding and for selection of alternative planning scenarios. The visualization systems with both methods are developed. Sketch Up was used to create objects including building and roads. Plants are shown with billboard method or a simple 3D object. This result can be shown on the web. With the case study, the feasibility of both methods was proven. Especially, Unity has shown better performance for the real-time landscape rendering or walk-through simulation. In the case of Unity, quite clear images on the ground and near sight were obtained. With the availability of 3D simulation on the Internet in both methods, we can intuitively realize the landscape.
Keywords
data visualisation; rendering (computer graphics); search engines; 3D object; Google Earth; SketchUp; Unity; billboard method; gaming engine; landscape visualization; real-time landscape rendering; walk-through simulation; Keyhole Markup Language; Landscape visualization; Walk-through simulation;
fLanguage
English
Publisher
ieee
Conference_Titel
Plant Growth Modeling, Simulation, Visualization and Applications (PMA), 2012 IEEE Fourth International Symposium on
Conference_Location
Shanghai
Print_ISBN
978-1-4673-0067-4
Type
conf
DOI
10.1109/PMA.2012.6524868
Filename
6524868
Link To Document