• DocumentCode
    603987
  • Title

    SciTech kids electronic arts: Using STEAM to engage children all ages and gender

  • Author

    Magloire, K. ; Aly, N.

  • Author_Institution
    SciTech Kids, New York, NY, USA
  • fYear
    2013
  • fDate
    9-9 March 2013
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    SciTech Kids presents a case study of our workshops that integrate art into our STEM curriculum and introduce young children to the basics of electronics and technology. SciTech Kids Electronic Art (SKEA) is a crafts-based, hands-on approach that allows participants to tinker and produce interactive electronic objects. The SKEA workshops provide a new way of thinking and drawing connections about STEM topics by emphasizing the synergy between engineering, technology and art. The SKEA approach holds great promise since it helps a greater number of young learners, including girls, experience STEAM as an engaging process of inquiry and creates rich experiences for them to become active makers, designers and innovators.
  • Keywords
    art; computer aided instruction; electronic engineering education; interactive systems; SKEA workshops; STEAM; STEM curriculum; SciTech Kids Electronic Arts; children age; children gender; crafts-based hands-on approach; interactive electronic objects; science-technology-engineering-and-math education; Art; Buildings; Conferences; Light emitting diodes; Paints; Robots; Three-dimensional displays; Art; Education; Engineering; K-12; STEAM; STEM;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Integrated STEM Education Conference (ISEC), 2013 IEEE
  • Conference_Location
    Princeton, NJ
  • Print_ISBN
    978-1-4673-5622-0
  • Type

    conf

  • DOI
    10.1109/ISECon.2013.6525220
  • Filename
    6525220