DocumentCode
603987
Title
SciTech kids electronic arts: Using STEAM to engage children all ages and gender
Author
Magloire, K. ; Aly, N.
Author_Institution
SciTech Kids, New York, NY, USA
fYear
2013
fDate
9-9 March 2013
Firstpage
1
Lastpage
4
Abstract
SciTech Kids presents a case study of our workshops that integrate art into our STEM curriculum and introduce young children to the basics of electronics and technology. SciTech Kids Electronic Art (SKEA) is a crafts-based, hands-on approach that allows participants to tinker and produce interactive electronic objects. The SKEA workshops provide a new way of thinking and drawing connections about STEM topics by emphasizing the synergy between engineering, technology and art. The SKEA approach holds great promise since it helps a greater number of young learners, including girls, experience STEAM as an engaging process of inquiry and creates rich experiences for them to become active makers, designers and innovators.
Keywords
art; computer aided instruction; electronic engineering education; interactive systems; SKEA workshops; STEAM; STEM curriculum; SciTech Kids Electronic Arts; children age; children gender; crafts-based hands-on approach; interactive electronic objects; science-technology-engineering-and-math education; Art; Buildings; Conferences; Light emitting diodes; Paints; Robots; Three-dimensional displays; Art; Education; Engineering; K-12; STEAM; STEM;
fLanguage
English
Publisher
ieee
Conference_Titel
Integrated STEM Education Conference (ISEC), 2013 IEEE
Conference_Location
Princeton, NJ
Print_ISBN
978-1-4673-5622-0
Type
conf
DOI
10.1109/ISECon.2013.6525220
Filename
6525220
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