DocumentCode :
604111
Title :
Next Generation Mobile Cloud Gaming
Author :
Wei Cai ; Leung, Victor C. M. ; Min Chen
Author_Institution :
Dept. of Electr. & Comput. Eng., Univ. of British Columbia, Vancouver, BC, Canada
fYear :
2013
fDate :
25-28 March 2013
Firstpage :
551
Lastpage :
560
Abstract :
With the proliferation of smart mobile devices and broadband wireless networks, the mobile gaming market is rapidly expanding among younger generations due to its ubiquitous entertainment features. Cloud-based mobile computing is a promising technology to address the inherent restrictions of mobile devices, such as limited battery lifetime and computational capacity. In this work, we categorize the current approaches to cloud-based mobile gaming and explicitly define Mobile Cloud Gaming (MCG). Based on its unique features, we propose a framework for next generation MCG systems. Open research issues for MCG are also discussed.
Keywords :
cloud computing; computer games; mobile computing; quality of experience; quality of service; MCG; QoE; QoS; battery lifetime; broadband wireless network; cloud-based mobile computing; computational capacity; mobile gaming market; next generation mobile cloud gaming; quality of experience; quality of service; smart mobile device; ubiquitous entertainment feature; Browsers; Cloud computing; Games; Mobile communication; Mobile handsets; Next generation networking; Servers; architecture; cloud; game; mobile; next generation; video;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Service Oriented System Engineering (SOSE), 2013 IEEE 7th International Symposium on
Conference_Location :
Redwood City
Print_ISBN :
978-1-4673-5659-6
Type :
conf
DOI :
10.1109/SOSE.2013.30
Filename :
6525574
Link To Document :
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