• DocumentCode
    604513
  • Title

    An evaluation system of game-based learning based on data mining

  • Author

    Ling-yuan Zeng

  • Author_Institution
    Coll. of Inf. Sci. & Technol., Jiujiang Univ., Jiujiang, China
  • fYear
    2012
  • fDate
    29-31 Dec. 2012
  • Firstpage
    1732
  • Lastpage
    1736
  • Abstract
    This paper designs an evaluation system of game-based learning based on data mining according to the information acquisition of the quality of teaching, relevance, decision-making of game-based learning. A kind of improved CLOSET data mining algorithm is used in this system, which is used to analyze the generated data in teaching process for multi-level analysis. The experimental results show that: (1) comparing with the traditional Apriori algorithm, the improved CLOSET algorithm in this paper more directly expresses problem with neither redundancy and not breaking completeness, especially in long pattern extraction, its effect is more apparent; (2) the game-based learning has a higher degree of satisfaction than the cramming teaching nearly twice in the computer education aspect.
  • Keywords
    computer aided instruction; data mining; Apriori algorithm; CLOSET data mining algorithm; decision-making; game-based learning; information acquisition; multilevel analysis; teaching process; data mining; evaluation system; game-based learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science and Network Technology (ICCSNT), 2012 2nd International Conference on
  • Conference_Location
    Changchun
  • Print_ISBN
    978-1-4673-2963-7
  • Type

    conf

  • DOI
    10.1109/ICCSNT.2012.6526255
  • Filename
    6526255