DocumentCode
604513
Title
An evaluation system of game-based learning based on data mining
Author
Ling-yuan Zeng
Author_Institution
Coll. of Inf. Sci. & Technol., Jiujiang Univ., Jiujiang, China
fYear
2012
fDate
29-31 Dec. 2012
Firstpage
1732
Lastpage
1736
Abstract
This paper designs an evaluation system of game-based learning based on data mining according to the information acquisition of the quality of teaching, relevance, decision-making of game-based learning. A kind of improved CLOSET data mining algorithm is used in this system, which is used to analyze the generated data in teaching process for multi-level analysis. The experimental results show that: (1) comparing with the traditional Apriori algorithm, the improved CLOSET algorithm in this paper more directly expresses problem with neither redundancy and not breaking completeness, especially in long pattern extraction, its effect is more apparent; (2) the game-based learning has a higher degree of satisfaction than the cramming teaching nearly twice in the computer education aspect.
Keywords
computer aided instruction; data mining; Apriori algorithm; CLOSET data mining algorithm; decision-making; game-based learning; information acquisition; multilevel analysis; teaching process; data mining; evaluation system; game-based learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Network Technology (ICCSNT), 2012 2nd International Conference on
Conference_Location
Changchun
Print_ISBN
978-1-4673-2963-7
Type
conf
DOI
10.1109/ICCSNT.2012.6526255
Filename
6526255
Link To Document