DocumentCode
606503
Title
3D modeling by the masses: A mobile app for modeling buildings
Author
Eaglin, Todd ; Subramanian, Kartick ; Payton, Jamie
Author_Institution
Dept. of Comput. Sci., Univ. of North Carolina at Charlotte, Charlotte, NC, USA
fYear
2013
fDate
18-22 March 2013
Firstpage
315
Lastpage
317
Abstract
Knowledge of the 3D geometry of large urban buildings and surrounding structures is important in indoor navigation applications, emergencies, and evacuation response. Visual representations of the 3D geometry can be useful to users navigating unfamiliar buildings. The traditional methods of constructing 3D models from CAD drawings or GIS systems are prone to error, difficult to modify in a timely manner, can easily become out-of-date, and are not scalable. We exploit the power of current mobile devices (smartphones, tablets) and their 3D graphics rendering capabilities to present a mobile application that uses crowdsourcing to build 3D models of large buildings and urban structures. Our system is based on a client-server architecture, where users of a mobile application create, submit, and vote on 3D models of building components; the server collects and uses votes pertaining to accuracy and completion of a model to determine if an object may be approved. We describe preliminary results from using the system on a floor of an academic building and propose its deployment and demonstration during Percom 2013 for mapping the conference venue by meeting participants.
Keywords
buildings (structures); client-server systems; laptop computers; mobile computing; rendering (computer graphics); smart phones; solid modelling; structural engineering computing; 3D geometry; 3D graphics rendering capability; 3D model construction; CAD drawing; GIS system; academic building; building modeling; client-server architecture; conference venue mapping; crowdsourcing; emergency; evacuation response; indoor navigation application; large urban building; mobile application; mobile device; smartphone; tablet; unfamiliar building navigation; urban structure; visual representation; Buildings; Geometry; Mobile communication; Mobile handsets; Servers; Solid modeling; Three-dimensional displays; 3D geometric modeling; crowdsourcing; navigation;
fLanguage
English
Publisher
ieee
Conference_Titel
Pervasive Computing and Communications Workshops (PERCOM Workshops), 2013 IEEE International Conference on
Conference_Location
San Diego, CA
Print_ISBN
978-1-4673-5075-4
Electronic_ISBN
978-1-4673-5076-1
Type
conf
DOI
10.1109/PerComW.2013.6529504
Filename
6529504
Link To Document