DocumentCode :
607192
Title :
Teaching finite state machines with case method and role play
Author :
Joseph, Sadiku ; Schumm, M. ; Rummel, O. ; Soska, Alexander ; Reschke, M. ; Mottok, Jurgen ; Niemetz, M. ; Schroll-Decker, Irmgard
Author_Institution :
Lab. for Safe & Secure Syst., Univ. of Appl. Sci. Regensburg, Regensburg, Germany
fYear :
2013
fDate :
13-15 March 2013
Firstpage :
1305
Lastpage :
1312
Abstract :
The professional requirements in Software Engineering have become highly volatile due to the complexities of project development and rapid and innovative changes occurring in the field. Therefore, the development of inter-personal and social competences has gained central importance in the training of software developers. This paper will present a concept allowing to acquire competences by using Case Method and Role Play as instruments in several lectures of Software Engineering. By approaching the issue of competence acquisition on a technical as well as on an educational and social level, life-long learning is facilitated and supported.
Keywords :
computer science education; continuing professional development; finite state machines; software engineering; teaching; case method; competence acquisition; educational level; finite state machine teaching; interpersonal competence; life-long learning; project development; role play; social competence; social level; software developer training; software engineering; technical level; Conferences; Educational institutions; Engineering education; Programming profession; Software engineering; Case Method; Role Play; competences; learning arrangement; life-long learning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Global Engineering Education Conference (EDUCON), 2013 IEEE
Conference_Location :
Berlin
ISSN :
2165-9559
Print_ISBN :
978-1-4673-6111-8
Electronic_ISBN :
2165-9559
Type :
conf
DOI :
10.1109/EduCon.2013.6530275
Filename :
6530275
Link To Document :
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