DocumentCode
607237
Title
Anomaly of mobile social games: Lessons learned in the hype of Japanese mobile social games
Author
Yamakami, Toshihiko
Author_Institution
Software Solution, ACCESS, Chiba, Japan
fYear
2012
fDate
3-5 Dec. 2012
Firstpage
198
Lastpage
202
Abstract
Mobile social game business has rapidly grown in these years in Japan. The growth has catapulted a new kind of digital business. At the same time, the speed of growth has come with multiple negative aspects surrounding the business. The author compiles the negative aspects of mobile social game business during the fast growing days. The author discusses the classification dimensions in order to parse the complexity and interrelations among these issues.
Keywords
computer games; mobile commerce; mobile computing; Japanese mobile social game business; digital business; multiple negative aspects;
fLanguage
English
Publisher
ieee
Conference_Titel
Computing and Convergence Technology (ICCCT), 2012 7th International Conference on
Conference_Location
Seoul
Print_ISBN
978-1-4673-0894-6
Type
conf
Filename
6530326
Link To Document