DocumentCode
607446
Title
Flow and presence analysis of interactive digital contents
Author
BokHee Song ; HanKyung Yun
Author_Institution
Dept. of Ind. Design Eng., Korea Univ. of Technol. & Educ., Cheonan, South Korea
fYear
2012
fDate
3-5 Dec. 2012
Firstpage
1272
Lastpage
1276
Abstract
This study deals with development of an evaluating tool for flow experience and presence to evaluate interactive digital contents. The tool is able to measure the grade of flow and presence by surveying with their factors which are known to affect flow experience and presence. One of reasons for reducing flow experience and presence in 3D digital contents is that the experience in the virtual world is different from user´s prerequisite learning in the real life. The recent interactive contents using physical movement of users as an input is possible to provide unsafe situation to users due to the different experience. The suggested qualitative flow measurement tool is able to evaluate presence and flow experience of an interactive 3D contents since it was able to explain and agreed about the result of the achievement test of two interactive digital contents. Furthermore, each items of the tool are possible to apply as a general guideline or check list for all stages of producing interactive 3D digital contents.
Keywords
computer aided instruction; computer games; interactive systems; virtual reality; 3D digital contents; flow analysis; interactive 3D contents; interactive contents; interactive digital contents; physical movement; presence analysis; qualitative flow measurement tool; virtual world; Flow; Interactive Digital Contents; Measuring tool; Presence; User-Experience;
fLanguage
English
Publisher
ieee
Conference_Titel
Computing and Convergence Technology (ICCCT), 2012 7th International Conference on
Conference_Location
Seoul
Print_ISBN
978-1-4673-0894-6
Type
conf
Filename
6530535
Link To Document