• DocumentCode
    609881
  • Title

    Using Growing Pet Game in Facebook to Enhance Students´ Learning Motivation: In Operating System Course

  • Author

    Ye-Xuan She ; Ming-Hong Lin ; Bin-Shyan Jong ; Yen-Teh Hsia

  • Author_Institution
    Dept. of Inf. & Comput. Eng., Chung Yuan Christian Univ., Taoyuan, Taiwan
  • fYear
    2013
  • fDate
    21-24 March 2013
  • Firstpage
    224
  • Lastpage
    228
  • Abstract
    Based on the previous study, game-based learning can raise students´ learning motivation and effectiveness by plentiful sound and light effects. Normal PC games often lack of interactive so that students would feel tired after they play a while. Because of that, this study use the factor of social network to become suddenly popular, we designed the course content in the Facebook and provide the social functions which have pets fighting and scoreboard. Then we probed into the social network games, weather the students could play the social network games without the limitation of time and space or not. And furthermore, we also analyze the social network games´ effect for learning motivation and behavior. In this research experiment has the participants total of 141 students who are third year of college students and study the Operating System course. The experimental group has 70 students, and the control group has 71 students. This research use the game concept which is growing pet, user can answer the question about course or normal growing pet ways to grow pet. Through the social function, we make students fight with each other´s pet after that they can see the score on the scoreboard. According to the experimental data, we see that students will log in the game and play it actively and some of students even log in game at midnight so that we know a truth students would spend their own time to use this social network game-based learning system without the limitation of time and space. Finally, we also confirm that the social functions which include pets fighting and scoreboard indeed enhance students´ learning motivation.
  • Keywords
    computer aided instruction; computer games; computer science education; educational courses; operating systems (computers); social networking (online); Facebook; control group; course content; experimental group; growing pet game; learning behavior; normal PC games; operating system course; pets fighting; scoreboard; social functions; social network game-based learning system; student learning motivation; Computers; Educational institutions; Facebook; Games; Positron emission tomography; Facebook; game-based learning; pets fighting; scoreboard; social network;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Learning and Teaching in Computing and Engineering (LaTiCE), 2013
  • Conference_Location
    Macau
  • Print_ISBN
    978-1-4673-5627-5
  • Electronic_ISBN
    978-0-7695-4960-6
  • Type

    conf

  • DOI
    10.1109/LaTiCE.2013.11
  • Filename
    6542266