DocumentCode
609881
Title
Using Growing Pet Game in Facebook to Enhance Students´ Learning Motivation: In Operating System Course
Author
Ye-Xuan She ; Ming-Hong Lin ; Bin-Shyan Jong ; Yen-Teh Hsia
Author_Institution
Dept. of Inf. & Comput. Eng., Chung Yuan Christian Univ., Taoyuan, Taiwan
fYear
2013
fDate
21-24 March 2013
Firstpage
224
Lastpage
228
Abstract
Based on the previous study, game-based learning can raise students´ learning motivation and effectiveness by plentiful sound and light effects. Normal PC games often lack of interactive so that students would feel tired after they play a while. Because of that, this study use the factor of social network to become suddenly popular, we designed the course content in the Facebook and provide the social functions which have pets fighting and scoreboard. Then we probed into the social network games, weather the students could play the social network games without the limitation of time and space or not. And furthermore, we also analyze the social network games´ effect for learning motivation and behavior. In this research experiment has the participants total of 141 students who are third year of college students and study the Operating System course. The experimental group has 70 students, and the control group has 71 students. This research use the game concept which is growing pet, user can answer the question about course or normal growing pet ways to grow pet. Through the social function, we make students fight with each other´s pet after that they can see the score on the scoreboard. According to the experimental data, we see that students will log in the game and play it actively and some of students even log in game at midnight so that we know a truth students would spend their own time to use this social network game-based learning system without the limitation of time and space. Finally, we also confirm that the social functions which include pets fighting and scoreboard indeed enhance students´ learning motivation.
Keywords
computer aided instruction; computer games; computer science education; educational courses; operating systems (computers); social networking (online); Facebook; control group; course content; experimental group; growing pet game; learning behavior; normal PC games; operating system course; pets fighting; scoreboard; social functions; social network game-based learning system; student learning motivation; Computers; Educational institutions; Facebook; Games; Positron emission tomography; Facebook; game-based learning; pets fighting; scoreboard; social network;
fLanguage
English
Publisher
ieee
Conference_Titel
Learning and Teaching in Computing and Engineering (LaTiCE), 2013
Conference_Location
Macau
Print_ISBN
978-1-4673-5627-5
Electronic_ISBN
978-0-7695-4960-6
Type
conf
DOI
10.1109/LaTiCE.2013.11
Filename
6542266
Link To Document