Title :
Massivizing Multi-player Online Games on Clouds
Author :
Siqi Shen ; Iosup, Alexandru ; Epema, Dick
Author_Institution :
Parallel an Distrib. Syst. Group, Delft Univ. of Technol., Delft, Netherlands
Abstract :
Massively Multiplayer Online Games (MMOGs) are an important type of distributed applications and have millions of users. Traditionally, MMOGs are hosted on dedicated clusters, distributed globally. With the advent of cloud computing, MMOGs such as Zynga´s are increasingly run on cloud resources, through the use of cloud technology and innovation. Massivizing MMOGs on clouds is the focus of my PhD research. My main contributions are: 1) analyzing and modeling various MMOG workloads, including those of social and traditional real-time games, 2) designing and implementing a cost-efficient and reliable cloud-based MMOG platform, 3) designing and implementing a scalable MMOG system which employs domain-specific scaling techniques to support the real time strategy games of the future, 4) experimental prototypes and tools to evaluate our proposed research via real-world experimentation and simulation, and applying our proposed research to a popular real-world application. In this article, I introduce my research progress and my future plans.
Keywords :
cloud computing; computer games; real-time systems; MMOG workloads; cloud computing; cloud innovation; cloud resources; cloud technology; cloud-based MMOG platform; distributed applications; domain-specific scaling techniques; experimental prototypes; experimental tools; massively multiplayer online games; real time strategy games; social games; Analytical models; Cloud computing; Communities; Computer architecture; Games; Real-time systems; Reliability;
Conference_Titel :
Cluster, Cloud and Grid Computing (CCGrid), 2013 13th IEEE/ACM International Symposium on
Conference_Location :
Delft
Print_ISBN :
978-1-4673-6465-2
DOI :
10.1109/CCGrid.2013.23