• DocumentCode
    613215
  • Title

    Natural head motion for 3D social games

  • Author

    Sherstyuk, Andrei ; Treskunov, Anton

  • fYear
    2013
  • fDate
    18-20 March 2013
  • Firstpage
    69
  • Lastpage
    70
  • Abstract
    Natural head motion is the key component in Virtual Reality systems where users are immersed via personal eyewear. The advent of webcam tracking technologies made head motion available on every desktop, for any 3D game, calling for revised methods of handling user head motion in new, non-immersive settings. We present several novel techniques of using head motion in 3D social games. We show that head tracking is not only a useful, but also an enabling technology, that creates new means of interaction between players, makes gameplay more personal and game controls more flexible.
  • Keywords
    computer games; object tracking; virtual reality; 3D social games; Webcam tracking technologies; head tracking; natural head motion; personal eyewear; virtual reality systems; Avatars; Cameras; Games; Magnetic heads; Mars; Three-dimensional displays; Tracking;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality (VR), 2013 IEEE
  • Conference_Location
    Lake Buena Vista, FL
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4673-4795-2
  • Type

    conf

  • DOI
    10.1109/VR.2013.6549367
  • Filename
    6549367