DocumentCode
613215
Title
Natural head motion for 3D social games
Author
Sherstyuk, Andrei ; Treskunov, Anton
fYear
2013
fDate
18-20 March 2013
Firstpage
69
Lastpage
70
Abstract
Natural head motion is the key component in Virtual Reality systems where users are immersed via personal eyewear. The advent of webcam tracking technologies made head motion available on every desktop, for any 3D game, calling for revised methods of handling user head motion in new, non-immersive settings. We present several novel techniques of using head motion in 3D social games. We show that head tracking is not only a useful, but also an enabling technology, that creates new means of interaction between players, makes gameplay more personal and game controls more flexible.
Keywords
computer games; object tracking; virtual reality; 3D social games; Webcam tracking technologies; head tracking; natural head motion; personal eyewear; virtual reality systems; Avatars; Cameras; Games; Magnetic heads; Mars; Three-dimensional displays; Tracking;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality (VR), 2013 IEEE
Conference_Location
Lake Buena Vista, FL
ISSN
1087-8270
Print_ISBN
978-1-4673-4795-2
Type
conf
DOI
10.1109/VR.2013.6549367
Filename
6549367
Link To Document