• DocumentCode
    613221
  • Title

    Integrating head and full-body tracking for embodiment in virtual characters

  • Author

    Borland, David

  • fYear
    2013
  • fDate
    18-20 March 2013
  • Firstpage
    81
  • Lastpage
    82
  • Abstract
    In virtual embodiment scenarios the participant in an immersive virtual environment is presented with a first-person view of a virtual body, giving them the illusion that the body is, to some extent, their own. This body-ownership illusion can be strengthened by animating the virtual body based on the user´s motion. The sometimes poor head-tracking quality of a full-body tracker can induce simulator sickness, especially when wearing a head-mounted display, so a separate higher-quality head-tracking system is used. We discuss the issues present when integrating the data from two such tracking systems, outline principles for generating appropriate firstperson views that maintain the user´s body-ownership illusion, and describe two related methods based on these principles.
  • Keywords
    computer animation; helmet mounted displays; user interfaces; virtual reality; first-person virtual body view; full-body tracking; head tracking; head-mounted display; immersive virtual environment; user body-ownership illusion; user motion; virtual body animation; virtual character; virtual embodiment scenario; Avatars; Bones; Cameras; Head; Tracking; Virtual environments; 1.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism — Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality (VR), 2013 IEEE
  • Conference_Location
    Lake Buena Vista, FL
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4673-4795-2
  • Type

    conf

  • DOI
    10.1109/VR.2013.6549373
  • Filename
    6549373