• DocumentCode
    613230
  • Title

    Poster: Do walking motions enhance visually induced self-motion illusions in virtual reality?

  • Author

    Freiberg, Jacob ; Grechkin, Timofey ; Riecke, Bernhard E.

  • Author_Institution
    Sch. of Interactive Arts & Technol., Simon Fraser Univ., Surrey, Canada
  • fYear
    2013
  • fDate
    18-20 March 2013
  • Firstpage
    101
  • Lastpage
    102
  • Abstract
    Locomotion interfaces that support physical self-motion in virtual reality facilitate spatial updating, but have relatively high cost and typically require large physical spaces. A better understanding of the illusion of self-motion, or vection, presents a potential solution to this problem. Though circular self-motion illusions induced using only visuals or only walking have been investigated previously, the interaction between these two types has not. We conducted an experiment to examine the additive effects of walking stimuli and visual motion cues on intensity and convincingness of circular veetion. Our results indicate a trend towards decreased vection onset time when illusory rotation stimuli were combined. Measures of intensity and convincingness were also rated higher for the combined stimulus condition when compared with walking or visual stimuli separately. Consequently, lean and elegant virtual reality interface designs should include both walking and visual stimuli for a compelling experience of self-motion.
  • Keywords
    gait analysis; graphical user interfaces; natural scenes; user interfaces; virtual reality; circular vection convincingness; circular vection intensity; illusory rotation stimuli; locomotion interfaces; physical self-motion; physical space; spatial update; vection illusion; vection onset time; virtual reality interface design; visual motion cues; visual scene; visual stimuli; visually induced circular self-motion illusion enhancement; walking motion stimuli; Atmospheric measurements; Biomechanics; Educational institutions; Legged locomotion; Particle measurements; Virtual reality; Visualization; Vection; biomechanically induced circular vection; self motion illusions; visually induced circular vection;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality (VR), 2013 IEEE
  • Conference_Location
    Lake Buena Vista, FL
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4673-4795-2
  • Type

    conf

  • DOI
    10.1109/VR.2013.6549382
  • Filename
    6549382