DocumentCode
613233
Title
Towards a disambiguation canvas
Author
Debarba, Henrique G. ; Grandi, Jeronimo ; Maciel, Anderson ; Nedel, Luciana ; Boulic, Ronan
fYear
2013
fDate
18-20 March 2013
Firstpage
113
Lastpage
114
Abstract
We present Disambiguation canvas, a technique for selection by progressive refinement using a mobile device and consisting of two steps. During the first, the user defines a subset of objects through the orientation sensors of the device and a volume-casting pointing technique. The subsequent step consists of the disambiguation of the desired target among the previously-defined subset of objects, and is accomplished using the mobile device touchscreen. By relying on the touchscreen for the last step the user can disambiguate among hundreds of objects at once, previous progressive refinement techniques do not scale as well as ours. Disambiguation canvas is mainly developed for easy, accurate and fast selection of small objects, or objects inside cluttered virtual environments. User tests show that our technique performs faster than ray-casting for targets with ≈ 0.53° of angular size, and is also much more accurate for all the tested target sizes.
Keywords
mobile computing; ray tracing; touch sensitive screens; virtual reality; cluttered virtual environments; disambiguation canvas; mobile device; mobile device touchscreen; orientation sensors; progressive refinement techniques; ray-casting; volume-casting pointing technique; Accuracy; Casting; Electronic mail; Layout; Mobile handsets; Performance evaluation; User interfaces; H.5.2 [User Interfaces]: Input devices and strategies (e.g mouse, touchscreen);
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality (VR), 2013 IEEE
Conference_Location
Lake Buena Vista, FL
ISSN
1087-8270
Print_ISBN
978-1-4673-4795-2
Type
conf
DOI
10.1109/VR.2013.6549388
Filename
6549388
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