• DocumentCode
    613248
  • Title

    Color blending in outdoor optical see-through AR: The effect of real-world backgrounds on user interface color

  • Author

    Gabbard, Joseph L. ; Swan, J. Edward ; Zarger, Adam

  • fYear
    2013
  • fDate
    18-20 March 2013
  • Firstpage
    157
  • Lastpage
    158
  • Abstract
    When viewing augmented reality (AR) through an optical see-through head-mounted display (oHMD), the colors of AR elements become washed out as the luminance of the background increases. In addition, the colors of AR elements can shift and change depending on the color of the background that the AR elements are seen against. Both of these phenomena result from the way the color of an AR element blends with the color of the real-world background that the AR element is seen against. Although the fact that this color blending occurs is generally known, to date it has not been systematically studied or quantified. In this work, we sought to quantify this color blending by building an apparatus that allows precise and repeatable color measurements, and then conducting an empirical engineering study.
  • Keywords
    augmented reality; helmet mounted displays; user interfaces; AR element; augmented reality; background luminance; color blending; color measurement; empirical engineering study; oHMD; optical see-through head-mounted display; outdoor optical see-through AR; real-world background effect; user interface color; Biomedical optical imaging; Color; Computer science; Image color analysis; Lenses; Materials; Three-dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality (VR), 2013 IEEE
  • Conference_Location
    Lake Buena Vista, FL
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4673-4795-2
  • Type

    conf

  • DOI
    10.1109/VR.2013.6549410
  • Filename
    6549410